Decreasing concurrent light count for better fps.
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@ -526,9 +526,9 @@ void Graphics::updateClosestLights() {
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std::sort(closestLights.begin(),
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std::sort(closestLights.begin(),
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closestLights.end(),
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closestLights.end(),
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[this](Light a, Light b) {return compareLightDistances(a, b); });
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[this](Light a, Light b) {return compareLightDistances(a, b); });
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if (level->getLights()->size() > 32) {
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if (level->getLights()->size() > 15) {
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closestLights = std::vector<Light>(&closestLights[0],
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closestLights = std::vector<Light>(&closestLights[0],
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&closestLights[31]);
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&closestLights[15]);
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}
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}
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}
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}
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