Made flames transparent.
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@ -9,7 +9,7 @@ uniform bool withColor;
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void main() {
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if (withColor) {
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oColor = vec4(fColor, 1.0);
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oColor = vec4(fColor, 0.6);
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}
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else {
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oColor = vec4(0.0, 0.0, 0.0, 0.0);
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