Added slides for milestone 3.
This commit is contained in:
parent
92a144d8bb
commit
466ac8305b
BIN
slides/images/demo_m3.png
Normal file
BIN
slides/images/demo_m3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 827 KiB |
BIN
slides/slides_m3.pdf
Normal file
BIN
slides/slides_m3.pdf
Normal file
Binary file not shown.
125
slides/slides_m3.tex
Executable file
125
slides/slides_m3.tex
Executable file
@ -0,0 +1,125 @@
|
|||||||
|
%*****************************************************************************%
|
||||||
|
% This LaTeX-Template is based on the beamer package: %
|
||||||
|
% http://latex-beamer.sourceforge.net %
|
||||||
|
% %
|
||||||
|
% For further details on how to create beamer slides you can check their %
|
||||||
|
% documentation: %
|
||||||
|
% http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf %
|
||||||
|
% %
|
||||||
|
% The layout fits the current standard of the acg color scheme. %
|
||||||
|
% Version: 1.0 %
|
||||||
|
% Authors: Lars Krecklau <krecklau@informatik.rwth-aachen.de> %
|
||||||
|
%*****************************************************************************%
|
||||||
|
\documentclass{beamer}
|
||||||
|
|
||||||
|
\usepackage{graphicx}
|
||||||
|
\usepackage[german]{babel}
|
||||||
|
|
||||||
|
% Place in these lines your title and the author's names:
|
||||||
|
\newcommand{\myTitle}{Milestone 3 - Marble Race Game - Group C}
|
||||||
|
\newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek}
|
||||||
|
\newcommand{\myAutorsFoot}{\myAutors}
|
||||||
|
|
||||||
|
% If you want to draw images by latex:
|
||||||
|
% http://www.texample.net/tikz/
|
||||||
|
\usepackage{tikz}
|
||||||
|
\usetikzlibrary{arrows,shapes}
|
||||||
|
|
||||||
|
% Apply the acg layout
|
||||||
|
\include{layoutacg}
|
||||||
|
|
||||||
|
% Setup the title page
|
||||||
|
\title{\myTitle}
|
||||||
|
\author{\myAutors}
|
||||||
|
\institute{RWTH Aachen University}
|
||||||
|
\date{\today}
|
||||||
|
\subject{\myTitle}
|
||||||
|
|
||||||
|
\begin{document}
|
||||||
|
|
||||||
|
\begin{frame}
|
||||||
|
\titlepage
|
||||||
|
\end{frame}
|
||||||
|
|
||||||
|
\section{\myTitle}
|
||||||
|
|
||||||
|
\subsection{Steffen}
|
||||||
|
|
||||||
|
\begin{frame}
|
||||||
|
\begin{itemize}
|
||||||
|
\item Triggers:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Trigger Scripts are now written in Lua
|
||||||
|
\item No more hardcoded trigger events
|
||||||
|
\item Could be changed at runtime
|
||||||
|
\end{itemize}
|
||||||
|
\uncover<2->{Converter
|
||||||
|
\begin{itemize}
|
||||||
|
\item Added various features
|
||||||
|
\end{itemize}}
|
||||||
|
\uncover<3->{ Future Work:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Debug Converter
|
||||||
|
\item Implement a seperate loading thread (split up level and only load closest stuff)
|
||||||
|
\end{itemize}}
|
||||||
|
\end{itemize}
|
||||||
|
\end{frame}
|
||||||
|
|
||||||
|
\subsection{Japser}
|
||||||
|
|
||||||
|
\begin{frame}
|
||||||
|
\begin{itemize}
|
||||||
|
\item Physics:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Added spring constraints (can be used by Doors and Buttons for example)
|
||||||
|
\item Implemented collision masks
|
||||||
|
\item General collision fixes
|
||||||
|
\end{itemize}
|
||||||
|
\uncover<2->{ Future Work:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Make Physics more roboust
|
||||||
|
\item Camera collision(already started)
|
||||||
|
\end{itemize}}
|
||||||
|
\end{itemize}
|
||||||
|
\end{frame}
|
||||||
|
|
||||||
|
\subsection{Simon}
|
||||||
|
\begin{frame}
|
||||||
|
\begin{itemize}
|
||||||
|
\item Level Design:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Worked on our own heightmap
|
||||||
|
\item Added a bridge to our level
|
||||||
|
\end{itemize}
|
||||||
|
\uncover<2->{ Future Work:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Finish the level
|
||||||
|
\end{itemize}}
|
||||||
|
\end{itemize}
|
||||||
|
\end{frame}
|
||||||
|
|
||||||
|
\subsection{Fabian}
|
||||||
|
|
||||||
|
\begin{frame}
|
||||||
|
\begin{itemize}
|
||||||
|
\item Graphics:
|
||||||
|
\begin{itemize}
|
||||||
|
\item \grqq{Improved}\grqq{} shadows
|
||||||
|
\item Removed cascaded shadow mapping
|
||||||
|
\item Improved point light shadows(see demo)
|
||||||
|
\end{itemize}
|
||||||
|
\uncover<2->{ Future Work:
|
||||||
|
\begin{itemize}
|
||||||
|
\item Finish working on shadows
|
||||||
|
\item Implement bump mapping
|
||||||
|
\item Particle Systems
|
||||||
|
\item (Screen Space Ambient Occlusion)
|
||||||
|
\end{itemize}}
|
||||||
|
\end{itemize}
|
||||||
|
\end{frame}
|
||||||
|
\subsection{Demo}
|
||||||
|
\begin{frame}
|
||||||
|
\includegraphics[width=11cm]{images/demo_m3}
|
||||||
|
\end{frame}
|
||||||
|
|
||||||
|
\end{document}
|
Loading…
Reference in New Issue
Block a user