Completed shadows for now. Lighting model is still a little bit off.
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@ -153,6 +153,93 @@ void main()
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if (i == 2) {
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visibility *= samplePointShadow(shadowMap_cube2, lightDirection);
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}
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if (i == 3) {
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visibility *= samplePointShadow(shadowMap_cube3, lightDirection);
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}
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if (i == 4) {
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visibility *= samplePointShadow(shadowMap_cube4, lightDirection);
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}
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if (i == 5) {
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visibility *= samplePointShadow(shadowMap_cube5, lightDirection);
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}
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if (i == 6) {
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visibility *= samplePointShadow(shadowMap_cube6, lightDirection);
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}
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if (i == 7) {
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visibility *= samplePointShadow(shadowMap_cube7, lightDirection);
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}
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if (i == 8) {
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visibility *= samplePointShadow(shadowMap_cube8, lightDirection);
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}
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if (i == 9) {
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visibility *= samplePointShadow(shadowMap_cube9, lightDirection);
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}
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if (i == 10) {
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visibility *= samplePointShadow(shadowMap_cube10, lightDirection);
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}
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if (i == 11) {
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visibility *= samplePointShadow(shadowMap_cube11, lightDirection);
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}
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if (i == 12) {
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visibility *= samplePointShadow(shadowMap_cube12, lightDirection);
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}
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if (i == 13) {
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visibility *= samplePointShadow(shadowMap_cube13, lightDirection);
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}
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if (i == 14) {
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visibility *= samplePointShadow(shadowMap_cube14, lightDirection);
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}
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if (i == 15) {
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visibility *= samplePointShadow(shadowMap_cube15, lightDirection);
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}
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if (i == 16) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 17) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 18) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 19) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 20) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 21) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 22) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 23) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 24) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 25) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 26) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 27) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 28) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 29) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 30) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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if (i == 31) {
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visibility *= samplePointShadow(shadowMap_cube0, lightDirection);
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}
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}
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}
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