Now generating Mipmaps for textures.

This commit is contained in:
Faerbit 2014-12-04 18:58:16 +01:00
parent 5398edf8e6
commit 5120c896a5

View File

@ -3,6 +3,7 @@
Material::Material(std::string filePath, float ambientFactor, float diffuseFactor,
float specularFactor, float shininess) {
reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
reference->generateMipmaps();
this->ambientFactor = ambientFactor;
this->diffuseFactor = diffuseFactor;
this->specularFactor = specularFactor;