resized camera object

This commit is contained in:
Jasper 2015-03-06 13:58:25 +01:00
parent aa2ed3083a
commit 522e2f0db5

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@ -144,7 +144,7 @@ void Physics::addTerrain(int width, int length, float** heightData) //The terrai
btHeightfieldTerrainShape* terrainShape = new btHeightfieldTerrainShape(length,width,heightfield,highest,1,true,false); btHeightfieldTerrainShape* terrainShape = new btHeightfieldTerrainShape(length,width,heightfield,highest,1,true,false);
btRigidBody::btRigidBodyConstructionInfo info(0,new btDefaultMotionState(),terrainShape,btVector3(0,0,0)); //next we process all data for the rigid body into info btRigidBody::btRigidBodyConstructionInfo info(0,new btDefaultMotionState(),terrainShape,btVector3(0,0,0)); //next we process all data for the rigid body into info
info.m_friction = 1; info.m_friction = 0.8f;
info.m_restitution = 0; info.m_restitution = 0;
btRigidBody* tBody = new btRigidBody(info); btRigidBody* tBody = new btRigidBody(info);
@ -436,7 +436,7 @@ bool Physics::playerWithObject()
void Physics::addCamera() //Camera Creator automatically called when player is created void Physics::addCamera() //Camera Creator automatically called when player is created
{ {
btSphereShape* sphere = new btSphereShape(0.2f); //we use this to make a more interesting camera, that does not interpenetrate with the terrain/objects btSphereShape* sphere = new btSphereShape(0.5f); //we use this to make a more interesting camera, that does not interpenetrate with the terrain/objects
btVector3 inertia(0,0,0); //rotation handled elsewhere (as it always has to look at the player) btVector3 inertia(0,0,0); //rotation handled elsewhere (as it always has to look at the player)