diff --git a/game/graphics.cc b/game/graphics.cc index 0167749..6cb5738 100644 --- a/game/graphics.cc +++ b/game/graphics.cc @@ -364,20 +364,19 @@ void Graphics::render(double time) std::vector, int, int>> renderQueue = std::vector, int, int>>(maxShadowRenderCount); for(unsigned int i = 0; i std::get<1>(renderQueue.at(j))){ if (j(renderQueue.at(i))).currentPriority = 0; } depthCubeShader->use();