Making framebuffer private again. (Was public for debugging.
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@ -22,7 +22,6 @@ class Graphics {
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GLFWwindow* getWindow();
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GLFWwindow* getWindow();
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void resize(glm::uvec2 windowSize);
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void resize(glm::uvec2 windowSize);
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float getFarPlane();
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float getFarPlane();
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ACGL::OpenGL::SharedFrameBufferObject framebuffer;
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private:
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private:
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void setGLFWHintsForOpenGLVersion( unsigned int _version );
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void setGLFWHintsForOpenGLVersion( unsigned int _version );
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glm::uvec2 windowSize;
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glm::uvec2 windowSize;
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@ -33,6 +32,7 @@ class Graphics {
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ACGL::OpenGL::SharedShaderProgram depthShader;
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ACGL::OpenGL::SharedShaderProgram depthShader;
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ACGL::OpenGL::SharedTexture2D depthTexture_depth;
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ACGL::OpenGL::SharedTexture2D depthTexture_depth;
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ACGL::OpenGL::SharedTexture2D depthTexture_colour;
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ACGL::OpenGL::SharedTexture2D depthTexture_colour;
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ACGL::OpenGL::SharedFrameBufferObject framebuffer;
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};
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};
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#endif
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#endif
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