Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.

This commit is contained in:
Steffen Fündgens 2015-03-04 14:35:14 +01:00
parent 0cb792b415
commit 58db26b9da
12 changed files with 231 additions and 74 deletions

View File

@ -715,6 +715,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor1</name>
<undo>false</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
@ -728,6 +729,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor1Undo</name>
<undo>true</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor1.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -751,6 +768,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor3</name>
<undo>false</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
@ -764,6 +782,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor3Undo</name>
<undo>true</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor3.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -2411,6 +2445,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor4</name>
<undo>false</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
@ -2424,6 +2459,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor4Undo</name>
<undo>true</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor4.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -2476,6 +2527,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor2</name>
<undo>false</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
@ -2489,6 +2541,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor2Undo</name>
<undo>true</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor2.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -3672,6 +3740,7 @@
</positionConstraint>
<trigger>
<name>openThirdDoor</name>
<undo>false</undo>
<xPosition>-161.5</xPosition>
<yPosition>21.7</yPosition>
<zPosition>67.5</zPosition>
@ -3687,6 +3756,7 @@
</trigger>
<trigger>
<name>openThirdDoorUndo</name>
<undo>true</undo>
<xPosition>-161.5</xPosition>
<yPosition>21.7</yPosition>
<zPosition>67.5</zPosition>
@ -3695,7 +3765,7 @@
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openThirdDoorUndo.lua</luaScript>
<luaScript>openThirdDoor.lua</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>178</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
@ -6159,6 +6229,7 @@
</positionConstraint>
<trigger>
<name>openFirstDoor</name>
<undo>false</undo>
<xPosition>17.5</xPosition>
<yPosition>21.8</yPosition>
<zPosition>159.5</zPosition>
@ -6174,6 +6245,7 @@
</trigger>
<trigger>
<name>openFirstDoorUndo</name>
<undo>true</undo>
<xPosition>17.5</xPosition>
<yPosition>21.8</yPosition>
<zPosition>159.5</zPosition>
@ -6182,7 +6254,7 @@
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openFirstDoorUndo.lua</luaScript>
<luaScript>openFirstDoor.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>94</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenFirstDoor == nil) then
global.triggeredOpenFirstDoor = false
end
if(global.triggeredOpenFirstDoorUndo == nil) then
global.triggeredOpenFirstDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenFirstDoor == false) then
if(not level) then
@ -21,3 +25,23 @@ function trigger(objectToChange)
print("openFirstDoor")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenFirstDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = 17.5
local yPos = 25
local zPos = 81.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenFirstDoor = false
global.triggeredOpenFirstDoorUndo = true
print("openFirstDoorUndo")
end
end

View File

@ -1,23 +0,0 @@
local global = require( "global" )
if(global.triggeredOpenFirstDoorUndo == nil) then
global.triggeredOpenFirstDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenFirstDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = 17.5
local yPos = 25
local zPos = 81.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenFirstDoor = false
global.triggeredOpenFirstDoorUndo = true
print("openFirstDoorUndo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor1 == nil) then
global.triggeredOpenSecondDoor1 = false
end
if(global.triggeredOpenSecondDoor1Undo == nil) then
global.triggeredOpenSecondDoor1Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor1 == false) then
if(not level) then
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor1Undo = false
end
end
print("openSecondDoor1")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor1Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor1Undo = true
print("openSecondDoor1Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor2 == nil) then
global.triggeredOpenSecondDoor2 = false
end
if(global.triggeredOpenSecondDoor2Undo == nil) then
global.triggeredOpenSecondDoor2Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor2 == false) then
if(not level) then
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor2Undo = false
end
end
print("openSecondDoor2")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor2Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor2Undo = true
print("openSecondDoor2Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor3 == nil) then
global.triggeredOpenSecondDoor3 = false
end
if(global.triggeredOpenSecondDoor3Undo == nil) then
global.triggeredOpenSecondDoor3Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor3 == false) then
if(not level) then
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor3Undo = false
end
end
print("openSecondDoor3")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor3Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor3Undo = true
print("openSecondDoor3Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor4 == nil) then
global.triggeredOpenSecondDoor4 = false
end
if(global.triggeredOpenSecondDoor4Undo == nil) then
global.triggeredOpenSecondDoor4Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor4 == false) then
if(not level) then
@ -13,7 +17,7 @@ function trigger(objectToChange)
global.openSecondDoorCounter = 0
end
if(global.openSecondDoorCounter == 3) then
global.openSecondDoorCounter = global.openSecondDoorCounter + 1
global.openSecondDoorCounter = global.openSecondDoorCounter + 1
end
global.triggeredOpenSecondDoor4 = true
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor4Undo = false
end
end
print("openSecondDoor4")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor4Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor4Undo = true
print("openSecondDoor4Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenThirdDoor == nil) then
global.triggeredOpenThirdDoor = false
end
if(global.triggeredOpenThirdDoorUndo == nil) then
global.triggeredOpenThirdDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenThirdDoor == false) then
if(not level) then
@ -21,3 +25,23 @@ function trigger(objectToChange)
print("openThirdDoor")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenThirdDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = -172.5
local yPos = 25
local zPos = 58.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenThirdDoor = false
global.triggeredOpenThirdDoorUndo = true
print("openThirdDoorUndo")
end
end

View File

@ -1,23 +0,0 @@
local global = require( "global" )
if(global.triggeredOpenThirdDoorUndo == nil) then
global.triggeredOpenThirdDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenThirdDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = -172.5
local yPos = 25
local zPos = 58.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenThirdDoor = false
global.triggeredOpenThirdDoorUndo = true
print("openThirdDoorUndo")
end
end

View File

@ -325,6 +325,7 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
float xPos = queryFloat(xmlTrigger, "xPosition");
float yPos = queryFloat(xmlTrigger, "yPosition");
float zPos = queryFloat(xmlTrigger, "zPosition");
bool undo = queryBool(xmlTrigger, "undo");
glm::vec3 position = glm::vec3(xPos, yPos, zPos);
std::string stringTarget = queryString(xmlTrigger, "targetIdGreen");
if (stringTarget.compare("-") != 0){
@ -381,7 +382,7 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
printf("No Identifier found for an object that was to be changed by a trigger.\n");
}
if (object != 0) {
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange, scriptPath);
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange, scriptPath, undo);
level->addTrigger(trigger);
}
else {

View File

@ -1,7 +1,7 @@
#include "trigger.hh"
#include <sys/stat.h>
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* luaState, int objectToChange, std::string scriptPath) {
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* luaState, int objectToChange, std::string scriptPath, bool undo) {
this->position=position;
this->distance=distance;
this->isBigger=isBigger;
@ -17,6 +17,7 @@ Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* obje
printf("The Lua state is NULL in trigger!\n");
}
this->objectToChange = objectToChange;
this->undo = undo;
}
Trigger::Trigger(){
@ -28,11 +29,19 @@ Trigger::~Trigger(){
void Trigger::triggerUpdate(){
if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
luaL_dofile(luaState, luaScript.c_str());
luabridge::getGlobal(luaState, "trigger")(objectToChange);
if (undo){
luabridge::getGlobal(luaState, "triggerUndo")(objectToChange);
}else{
luabridge::getGlobal(luaState, "trigger")(objectToChange);
}
}
else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
luaL_dofile(luaState, luaScript.c_str());
luabridge::getGlobal(luaState, "trigger")(objectToChange);
if (undo){
luabridge::getGlobal(luaState, "triggerUndo")(objectToChange);
}else{
luabridge::getGlobal(luaState, "trigger")(objectToChange);
}
}
}

View File

@ -14,7 +14,7 @@ class Level;
class Trigger {
public:
Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange, std::string scriptPath);
Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange, std::string scriptPath, bool undo);
Trigger();
~Trigger();
void triggerUpdate();
@ -27,6 +27,7 @@ class Trigger {
std::string luaScript;
lua_State* luaState;
int objectToChange;
bool undo;
};
#endif