added testData to terrain for debugging

This commit is contained in:
Steffen Fündgens 2014-11-14 18:32:23 +01:00
parent 834d3758d6
commit 5cee3e7dd2
3 changed files with 35 additions and 16 deletions

View File

@ -4,8 +4,8 @@ uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
in vec3 aNormal;
in vec3 aPosition;
in vec3 aNormal;
in vec2 aTexCoord;
out vec3 vNormal;

View File

@ -36,7 +36,7 @@ void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
this->terrain.load();
Model terrainModel = this->terrain.getModel();
// load a texture:
Material terrainMaterial = Material("clownfishBunny.png", 0.1f, 0.7f, 0.3f, 1.0f);
Material terrainMaterial = Material("clownfishBunny.png", 0.7f, 0.7f, 0.3f, 1.0f);
//Create object
Object terrainObject = Object(terrainModel, terrainMaterial,
glm::vec3(-0.5f*(float)this->terrain.getHeightmapHeight(), 0.0f, -0.5f*(float)this->terrain.getHeightmapWidth()),

View File

@ -14,7 +14,7 @@ Terrain::~Terrain() {
void Terrain::load() {
this->filePath = "../Levels/LevelTest/terrain"; //TODO remove this, its only for testing
std::ifstream terrain_png(this->filePath + "/heightmap.png");
std::ifstream terrain_png(this->filePath + "/heightmap2.png");
unsigned int rowNum, columnNum, heightmapValue;
terrain_png.seekg(16); //skip part of the header
@ -42,27 +42,27 @@ void Terrain::load() {
void Terrain::makeTriangleMesh(){
ACGL::OpenGL::SharedArrayBuffer ab = std::make_shared<ACGL::OpenGL::ArrayBuffer>();
ab->defineAttribute("aPosition", GL_FLOAT, 3); //TODO: ArrayBuffer for the texture coordinates
ab->defineAttribute("aNormal", GL_FLOAT, 3);
ab->defineAttribute("aTexCoord", GL_FLOAT, 2);
ab->defineAttributeWithOffset("aPosition", GL_FLOAT, 3, 0);
ab->defineAttributeWithOffset("aNormal", GL_FLOAT, 3, 3);
ab->defineAttributeWithOffset("aTexCoord", GL_FLOAT, 2, 6);
unsigned int rowNum=0, columnNum=0, dataCount=0, abNumFloats=8; //initializing:
unsigned int rowNum=0, columnNum=0, dataCount=0, floatsPerVertex=8; //initializing:
bool movingRight = true, isUp = true;
int numVertices = (this->heightmapHeight - 1) * (this->heightmapWidth * 2 + 1) + 1;
float* abData = new float[numVertices * abNumFloats];
float* abData = new float[numVertices * floatsPerVertex];
while(rowNum < this->heightmapHeight){ //traversing the Triangle Strip!
set_abData(abData, dataCount, rowNum, columnNum);
dataCount += abNumFloats;
dataCount += floatsPerVertex;
if (isUp){
rowNum = rowNum + 1;
isUp = false;
}else if (movingRight){
if (columnNum == this->heightmapWidth - 1){
set_abData(abData, dataCount, rowNum, columnNum);
dataCount += abNumFloats;
dataCount += floatsPerVertex;
set_abData(abData, dataCount, rowNum, columnNum);
dataCount += abNumFloats;
dataCount += floatsPerVertex;
movingRight = false;
rowNum = rowNum + 1;
} else{
@ -73,9 +73,9 @@ void Terrain::makeTriangleMesh(){
}else{
if (columnNum == 0){
set_abData(abData, dataCount, rowNum, columnNum);
dataCount += abNumFloats;
dataCount += floatsPerVertex;
set_abData(abData, dataCount, rowNum, columnNum);
dataCount += abNumFloats;
dataCount += floatsPerVertex;
movingRight = true;
rowNum = rowNum + 1;
}else{
@ -86,7 +86,24 @@ void Terrain::makeTriangleMesh(){
}
}
ab->setDataElements(numVertices, abData);
//ab->setDataElements(numVertices, abData);
float* testData = new float[32];
testData[0]=0.0f;testData[1]=0.0f;testData[2]=0.0f;
testData[3]=0.0f;testData[4]=1.0f;testData[5]=0.0f;
testData[6]=0.0f;testData[7]=0.0f;
testData[8]=1.0f;testData[9]=0.2f;testData[10]=0.0f;
testData[11]=0.0f;testData[12]=1.0f;testData[13]=0.0f;
testData[14]=1024.0f;testData[15]=.0f;
testData[16]=0.0f;testData[17]=0.2f;testData[18]=1.0f;
testData[19]=0.0f;testData[20]=1.0f;testData[21]=0.0f;
testData[22]=0.0f;testData[23]=1024.0f;
testData[24]=1.0f;testData[25]=0.0f;testData[26]=1.0f;
testData[27]=0.0f;testData[28]=1.0f;testData[29]=0.0f;
testData[30]=1024.0f;testData[31]=1024.0f;
ab->setDataElements(numVertices, testData);
this->triangleMesh = std::make_shared<ACGL::OpenGL::VertexArrayObject>();
this->triangleMesh->bind();
this->triangleMesh->setMode(GL_TRIANGLE_STRIP);
@ -139,11 +156,13 @@ float** Terrain::getHeightmap(){
}
unsigned int Terrain::getHeightmapHeight(){
return this->heightmapHeight;
//return this->heightmapHeight;
return 2;
}
unsigned int Terrain::getHeightmapWidth(){
return this->heightmapWidth;
//return this->heightmapWidth;
return 2;
}