Fixed a bug in loading the heightmap and added comments
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925eb62831
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5d2acc0e53
18
terrain.cc
18
terrain.cc
@ -11,17 +11,17 @@ void Terrain::load() {
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std::ifstream terrain_png(this->filePath);
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unsigned int width, height, rowNum, columnNum;
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terrain_png.seekg(16);
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terrain_png.read((char *)&width, 4);
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terrain_png.read((char *)&height, 4);
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width = ntohl(width);
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height = ntohl(height);
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terrain_png.seekg(16); //skip part of the header
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terrain_png.read((char *)&width, 4); //read width
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terrain_png.read((char *)&height, 4); //read height
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width = ntohl(width); //convert from host to network byte order
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height = ntohl(height);
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heightmap = new unsigned int*[height];
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for(rowNum=0; rowNum<height; rowNum++){
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heightmap[columnNum] = new unsigned int[width];
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heightmap = new unsigned int*[height]; //initialize the heightmap
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for(rowNum=0; rowNum<height; rowNum++){ //read in the heightmap
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heightmap[rowNum] = new unsigned int[width];
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for(columnNum=0; columnNum<width; columnNum++){
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terrain_png.read((char *)&heightmap[columnNum][rowNum], 1);
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terrain_png.read((char *)&heightmap[rowNum][columnNum], 1);
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}
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}
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@ -4,9 +4,7 @@
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#include <string>
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#include "texture.hh"
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#include <fstream>
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#include <iostream>
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#include "png.h"
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//#include <winsock.h> //on windows
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//#include <winsock.h> //on Windows
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#include <netinet/in.h> //on Unix
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class Terrain {
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@ -19,7 +17,7 @@ class Terrain {
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float friction;
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Texture texture;
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std::string filePath;
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unsigned int** heightmap;
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unsigned int** heightmap; //can be accessed like 'unsigned int[][]'
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};
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#endif
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