diff --git a/slides/final_slides.pdf b/slides/final_slides.pdf new file mode 100644 index 0000000..f1679d4 Binary files /dev/null and b/slides/final_slides.pdf differ diff --git a/slides/final_slides.tex b/slides/final_slides.tex new file mode 100644 index 0000000..f1b7abb --- /dev/null +++ b/slides/final_slides.tex @@ -0,0 +1,100 @@ +%*****************************************************************************% +% This LaTeX-Template is based on the beamer package: % +% http://latex-beamer.sourceforge.net % +% % +% For further details on how to create beamer slides you can check their % +% documentation: % +% http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf % +% % +% The layout fits the current standard of the acg color scheme. % +% Version: 1.0 % +% Authors: Lars Krecklau % +%*****************************************************************************% +\documentclass{beamer} + +\usepackage{graphicx} +\usepackage[german]{babel} + +% Place in these lines your title and the author's names: +\newcommand{\myTitle}{\includegraphics[width=9cm]{saxum_logo.png}} +\newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek} +\newcommand{\myAutorsFoot}{\myAutors} + +% If you want to draw images by latex: +% http://www.texample.net/tikz/ +\usepackage{tikz} +\usetikzlibrary{arrows,shapes} + +% Apply the acg layout +\include{layoutacg} + +% Setup the title page +\title{\myTitle} +\author{\myAutors} +\institute{RWTH Aachen University} +\date{\today} +\subject{\myTitle} + +\begin{document} + +\begin{frame} + \titlepage +\end{frame} + +\section{\myTitle} + +\subsection{Overview} + +\begin{frame} + \begin{itemize} + \item Puzzle/Exploration marble game in a desert-ruins setting + \item Player is in search for the missing sun + \item Pseudo-realistic graphics style + \item Focus on physics-based gameplay + \end{itemize} +\end{frame} + + + +\subsection{Fabian - Graphics} +\begin{frame} + \begin{itemize} + \item Phong Shading + \item Shadow Mapping + \item Simple flame simulation with geometry shader + \item Blurring of flames + \end{itemize} +\end{frame} + +\subsection{Simon - Content Creation} +\begin{frame} + \begin{itemize} + \item Modeling + \item Texturing + \item Level design + \end{itemize} +\end{frame} + +\subsection{Steffen - General Programming} +\begin{frame} + \begin{itemize} + \item Converter + \item Loading + \item Triggers and Lua scripts + \end{itemize} +\end{frame} + +\subsection{Jasper - Game Logic} +\begin{frame} + \begin{itemize} + \item Bullet integration + \item Custom constraints + \item Camera + \item Simple animations + \end{itemize} +\end{frame} + + + + +\end{document} diff --git a/slides/saxum_logo.png b/slides/saxum_logo.png new file mode 100644 index 0000000..a81decb Binary files /dev/null and b/slides/saxum_logo.png differ