Merge branch 'master' of https://github.com/Faerbit/swp
This commit is contained in:
commit
6140c38813
@ -1,52 +1,52 @@
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# Blender v2.72 (sub 0) OBJ File: ''
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# Blender v2.72 (sub 0) OBJ File: 'SimpleWall.blend'
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# Blender v2.72 (sub 0) OBJ File: ''
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# www.blender.org
|
# www.blender.org
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|
||||||
<typeID>221</typeID>
|
<typeID>221</typeID>
|
||||||
|
<positionConstraint>
|
||||||
|
<objectNum>0</objectNum>
|
||||||
|
<xPosition>-172.5</xPosition>
|
||||||
|
<yPosition>25.0</yPosition>
|
||||||
|
<zPosition>58.5</zPosition>
|
||||||
|
<strength>100.0</strength>
|
||||||
|
</positionConstraint>
|
||||||
<trigger>
|
<trigger>
|
||||||
<name>-</name>
|
<name>-</name>
|
||||||
<xPosition>0</xPosition>
|
<xPosition>0</xPosition>
|
||||||
|
@ -11,7 +11,7 @@ function trigger(objectToChange)
|
|||||||
|
|
||||||
local strength = 100
|
local strength = 100
|
||||||
local xPos = 17.5
|
local xPos = 17.5
|
||||||
local yPos = 35
|
local yPos = 33
|
||||||
local zPos = 81.5
|
local zPos = 81.5
|
||||||
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
|
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
|
||||||
|
|
||||||
|
23
data/levels/scripts/openThirdDoor.lua
Normal file
23
data/levels/scripts/openThirdDoor.lua
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
local global = require( "global" )
|
||||||
|
if(global.triggeredOpenThirdDoor == nil) then
|
||||||
|
global.triggeredOpenThirdDoor = false
|
||||||
|
end
|
||||||
|
function trigger(objectToChange)
|
||||||
|
if(global.triggeredOpenThirdDoor == false) then
|
||||||
|
if(not level) then
|
||||||
|
print("No level found in Lua!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local strength = 100
|
||||||
|
local xPos = -172.5
|
||||||
|
local yPos = 33
|
||||||
|
local zPos = 58.5
|
||||||
|
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
|
||||||
|
|
||||||
|
global.triggeredOpenThirdDoorUndo = false
|
||||||
|
|
||||||
|
global.triggeredOpenThirdDoor = true
|
||||||
|
print("openThirdDoor")
|
||||||
|
end
|
||||||
|
end
|
23
data/levels/scripts/openThirdDoorUndo.lua
Normal file
23
data/levels/scripts/openThirdDoorUndo.lua
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
local global = require( "global" )
|
||||||
|
if(global.triggeredOpenThirdDoorUndo == nil) then
|
||||||
|
global.triggeredOpenThirdDoorUndo = true
|
||||||
|
end
|
||||||
|
function trigger(objectToChange)
|
||||||
|
if(global.triggeredOpenThirdDoorUndo == false) then
|
||||||
|
if(not level) then
|
||||||
|
print("No level found in Lua!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local strength = 100
|
||||||
|
local xPos = -172.5
|
||||||
|
local yPos = 25
|
||||||
|
local zPos = 58.5
|
||||||
|
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
|
||||||
|
|
||||||
|
global.triggeredOpenThirdDoor = false
|
||||||
|
|
||||||
|
global.triggeredOpenThirdDoorUndo = true
|
||||||
|
print("openThirdDoorUndo")
|
||||||
|
end
|
||||||
|
end
|
12
level.cc
12
level.cc
@ -56,8 +56,8 @@ void Level::render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Level::update(float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPressed, bool sPressed, bool dPressed,bool kPressed, bool lPressed) {
|
void Level::update(float runTimeSinceLastUpdate, float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPressed, bool sPressed, bool dPressed,bool kPressed, bool lPressed) {
|
||||||
physics.takeUpdateStep(runTime);
|
physics.takeUpdateStep(runTimeSinceLastUpdate);
|
||||||
|
|
||||||
// Ignore first two mouse updates, because they are incorrect
|
// Ignore first two mouse updates, because they are incorrect
|
||||||
// DON'T try to move this functionallity elsewhere
|
// DON'T try to move this functionallity elsewhere
|
||||||
@ -102,9 +102,11 @@ void Level::update(float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPre
|
|||||||
|
|
||||||
skydome->setPosition(glm::vec3(cameraCenter->getPosition().x,
|
skydome->setPosition(glm::vec3(cameraCenter->getPosition().x,
|
||||||
0.0f, cameraCenter->getPosition().z));
|
0.0f, cameraCenter->getPosition().z));
|
||||||
|
|
||||||
for(unsigned int i = 0; i<triggers.size(); i++) {
|
if (runTime > 2.0f) {
|
||||||
triggers.at(i).triggerUpdate();
|
for(unsigned int i = 0; i<triggers.size(); i++) {
|
||||||
|
triggers.at(i).triggerUpdate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
2
level.hh
2
level.hh
@ -24,7 +24,7 @@ class Level {
|
|||||||
Level();
|
Level();
|
||||||
~Level();
|
~Level();
|
||||||
void load();
|
void load();
|
||||||
void update(float runTime, glm::vec2 mouseDelta,bool wPressed, bool aPressed,bool sPressed, bool dPressed, bool kPressed, bool lPressed);
|
void update(float runTimeSinceLastUpdate, float runTime, glm::vec2 mouseDelta,bool wPressed, bool aPressed,bool sPressed, bool dPressed, bool kPressed, bool lPressed);
|
||||||
void render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
|
void render(ACGL::OpenGL::SharedShaderProgram shader, bool lightingPass,
|
||||||
glm::mat4* viewProjectionMatrix, std::vector<glm::mat4>* shadowVPs=0);
|
glm::mat4* viewProjectionMatrix, std::vector<glm::mat4>* shadowVPs=0);
|
||||||
glm::vec3 getAmbientLight();
|
glm::vec3 getAmbientLight();
|
||||||
|
4
main.cc
4
main.cc
@ -161,13 +161,13 @@ int main( int argc, char *argv[] )
|
|||||||
double xpos, ypos;
|
double xpos, ypos;
|
||||||
glfwGetCursorPos(window, &xpos, &ypos);
|
glfwGetCursorPos(window, &xpos, &ypos);
|
||||||
glfwSetCursorPos(window, app.getGraphics()->getWindowSize().x/2, app.getGraphics()->getWindowSize().y/2);
|
glfwSetCursorPos(window, app.getGraphics()->getWindowSize().x/2, app.getGraphics()->getWindowSize().y/2);
|
||||||
app.getLevel()->update(now - lastUpdate,
|
app.getLevel()->update(now - lastUpdate, now,
|
||||||
glm::vec2((float)ypos-app.getGraphics()->getWindowSize().y/2,
|
glm::vec2((float)ypos-app.getGraphics()->getWindowSize().y/2,
|
||||||
(float)xpos-app.getGraphics()->getWindowSize().x/2),
|
(float)xpos-app.getGraphics()->getWindowSize().x/2),
|
||||||
stateW == GLFW_PRESS,stateA == GLFW_PRESS,stateS == GLFW_PRESS,stateD == GLFW_PRESS,stateK == GLFW_PRESS,stateL == GLFW_PRESS);
|
stateW == GLFW_PRESS,stateA == GLFW_PRESS,stateS == GLFW_PRESS,stateD == GLFW_PRESS,stateK == GLFW_PRESS,stateL == GLFW_PRESS);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
app.getLevel()->update(now - lastUpdate, glm::vec2(0.0f, 0.0f), false, false, false, false,false,false);
|
app.getLevel()->update(now - lastUpdate, now, glm::vec2(0.0f, 0.0f), false, false, false, false,false,false);
|
||||||
if (app.isLocked()) {
|
if (app.isLocked()) {
|
||||||
app.ignoredOneMouseUpdate();
|
app.ignoredOneMouseUpdate();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user