Merge branch 'master' of github.com:Faerbit/swp

This commit is contained in:
Steffen Fündgens 2015-01-23 14:01:06 +01:00
commit 62ba9d69e0
7 changed files with 118 additions and 17 deletions

View File

@ -230,6 +230,9 @@
<ignoreHeightmap>true</ignoreHeightmap>
<object>
<modelPath>SimpleWall.obj</modelPath>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<xOffset>0.0</xOffset>
<yOffset>40.0</yOffset>
<zOffset>0.0</zOffset>
@ -244,11 +247,14 @@
<ignoreHeightmap>false</ignoreHeightmap>
<object>
<modelPath>block.obj</modelPath>
<xOffset>0.0</xOffset>
<yOffset>5.0</yOffset>
<xOffset>0.0</xOffset>
<yOffset>20.0</yOffset>
<zOffset>0.0</zOffset>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>1.0</mass>
<mass>2.0</mass>
</object>
</composition>

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@ -8,7 +8,7 @@
<yOffset>0.0</yOffset>
<zPos>-220.500000</zPos>
<idGreen>2</idGreen>
<idBlue>221</idBlue>
<idBlue>224</idBlue>
<typeID>20</typeID>
<trigger>
<name>-</name>
@ -37,7 +37,7 @@
<yOffset>0.0</yOffset>
<zPos>-220.500000</zPos>
<idGreen>2</idGreen>
<idBlue>220</idBlue>
<idBlue>223</idBlue>
<typeID>80</typeID>
<trigger>
<name>-</name>
@ -56,6 +56,100 @@
</trigger>
</composition>
<composition>
<scale>1.0</scale>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<manualPos>false</manualPos>
<xPos>200.500000</xPos>
<yOffset>0.0</yOffset>
<zPos>-222.500000</zPos>
<idGreen>2</idGreen>
<idBlue>222</idBlue>
<typeID>200</typeID>
<trigger>
<name>-</name>
<xPosition>0</xPosition>
<yPosition>0</yPosition>
<zPosition>0</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>1.0</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>-</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>0</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<positionConstraint>
<objectNum>0</objectNum>
<xPosition>200.5</xPosition>
<yPosition>30.0</yPosition>
<zPosition>-222.5</zPosition>
<strength>20</strength>
</positionConstraint>
</composition>
<composition>
<scale>1.0</scale>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<manualPos>false</manualPos>
<xPos>198.500000</xPos>
<yOffset>0.0</yOffset>
<zPos>-213.500000</zPos>
<idGreen>2</idGreen>
<idBlue>221</idBlue>
<typeID>200</typeID>
<trigger>
<name>-</name>
<xPosition>0</xPosition>
<yPosition>0</yPosition>
<zPosition>0</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>1.0</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>-</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>0</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
<scale>1.0</scale>
<xRot>0.0</xRot>
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<manualPos>false</manualPos>
<xPos>191.500000</xPos>
<yOffset>0.0</yOffset>
<zPos>-213.500000</zPos>
<idGreen>2</idGreen>
<idBlue>220</idBlue>
<typeID>200</typeID>
<trigger>
<name>-</name>
<xPosition>0</xPosition>
<yPosition>0</yPosition>
<zPosition>0</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>1.0</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>-</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>0</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
<scale>1.0</scale>
<xRot>0.0</xRot>

View File

@ -248,6 +248,7 @@ void Level::load() {
float mass;
errorCheck(xmlObject->FirstChildElement("mass")->QueryFloatText(&mass));
float dampningL, dampningA;
bool rotate = true;
errorCheck(objectData->FirstChildElement("dampningL")->QueryFloatText(&dampningL));
errorCheck(objectData->FirstChildElement("dampningA")->QueryFloatText(&dampningA));
if (physicType.compare("Player") == 0){
@ -259,15 +260,15 @@ void Level::load() {
errorCheck(objectData->FirstChildElement("width")->QueryFloatText(&width));
errorCheck(objectData->FirstChildElement("height")->QueryFloatText(&height));
errorCheck(objectData->FirstChildElement("length")->QueryFloatText(&length));
this->physics.addBox(width, height, length, *object, mass, dampningL, dampningA, physicObjects.size());
this->physics.addBox(width, height, length, *object, mass, dampningL, dampningA, physicObjects.size(), rotate);
}else if (physicType.compare("Button") == 0){
float width, height, length;
errorCheck(objectData->FirstChildElement("width")->QueryFloatText(&width));
errorCheck(objectData->FirstChildElement("height")->QueryFloatText(&height));
errorCheck(objectData->FirstChildElement("length")->QueryFloatText(&length));
this->physics.addButton(width, height, length, *object, mass, dampningL, dampningA, physicObjects.size());
this->physics.addButton(width, height, length, *object, mass, dampningL, dampningA, physicObjects.size(), rotate);
}else if (physicType.compare("TriangleMesh") == 0){
this->physics.addTriangleMeshBody(*object, modelPath, mass, dampningL, dampningA, physicObjects.size());
this->physics.addTriangleMeshBody(*object, modelPath, mass, dampningL, dampningA, physicObjects.size(), rotate);
} else{
printf("XMLError: Not a valid physicType.\n");
exit(-1);

View File

@ -25,7 +25,7 @@ void Physics::takeUpdateStep(float timeDiff)
{
if(allPositionConstraints[i].position != allPositionConstraints[i].body->getCenterOfMassPosition())
{
btVector3 dir = allPositionConstraints[i].body->getCenterOfMassPosition() - allPositionConstraints[i].position;
btVector3 dir = allPositionConstraints[i].position - allPositionConstraints[i].body->getCenterOfMassPosition();
allPositionConstraints[i].body->applyCentralForce(dir*allPositionConstraints[i].strength);
}
}
@ -176,7 +176,7 @@ void Physics::addPlayer(float friction, float rad, Entity entity, float mass, fl
addCamera();
}
void Physics::addTriangleMeshBody(Entity entity, std::string path, float mass, float dampningL, float dampningA,unsigned indice)
void Physics::addTriangleMeshBody(Entity entity, std::string path, float mass, float dampningL, float dampningA,unsigned indice,bool rotate)
{//TODO look at convexHullShapes
if(bodies.size() == indice)
@ -247,7 +247,7 @@ void Physics::addTriangleMeshBody(Entity entity, std::string path, float mass, f
throw std::invalid_argument( "Bodies out of Sync" );
}
void Physics::addButton(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice)
void Physics::addButton(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice,bool rotate)
{
if(bodies.size() == indice)
@ -277,7 +277,7 @@ void Physics::addButton(float width, float height, float length, Entity entity,
throw std::invalid_argument( "Bodies out of Sync" );
}
void Physics::addBox(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice)
void Physics::addBox(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice,bool rotate)
{
if(bodies.size() == indice)
@ -307,7 +307,7 @@ void Physics::addBox(float width, float height, float length, Entity entity, flo
throw std::invalid_argument( "Bodies out of Sync" );
}
void Physics::addSphere(float rad, Entity entity, float mass, float dampningL, float dampningA, unsigned indice)
void Physics::addSphere(float rad, Entity entity, float mass, float dampningL, float dampningA, unsigned indice,bool rotate)
{
if(bodies.size() == indice)
throw std::invalid_argument( "Bodies out of Sync" );

View File

@ -58,15 +58,15 @@ class Physics {
void updateCameraPos(glm::vec2 mouseMovement, float strength);
glm::vec3 getCameraPosition();
void addRigidBodyFromFile(Entity entity, float mass, float dampningL, float dampningA, std::string modelLocation, unsigned indice);
void addTriangleMeshBody(Entity entity, std::string path, float mass, float dampningL, float dampningA, unsigned indice);
void addTriangleMeshBody(Entity entity, std::string path, float mass, float dampningL, float dampningA, unsigned indice,bool rotate);
void addTerrain(int width, int length, float** heightData);
void addTerrainTriangles(int width, int length, float** heightData); //add the terrain as a trimesh instead of a heightmap
void addPlayer(float friction, float rad, Entity entity, float mass, float dampningL, float dampningA, unsigned indice); //use these AFTER physicObjects.push_back(object)! if mass == 0 then the object is unmoveable
void addSphere(float rad, Entity entity, float mass, float dampningL, float dampningA, unsigned indice); //The Indice should be set to physicObjects.size()
void addBox(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice); //this is used to ensuer that the system is synchronized
void addSphere(float rad, Entity entity, float mass, float dampningL, float dampningA, unsigned indice,bool rotate); //The Indice should be set to physicObjects.size()
void addBox(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice,bool rotate); //this is used to ensuer that the system is synchronized
void addPositionConstraint(int bodyIndice, float strength, glm::vec3 position);
void removePositionConstraint(int bodyIndice);
void addButton(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice);
void addButton(float width, float height, float length, Entity entity, float mass, float dampningL, float dampningA, unsigned indice,bool rotate);
glm::vec3 getCameraToPlayer();
struct positionConstraint{btRigidBody* body; float strength; btVector3 position;};