Removing spammy comments.

This commit is contained in:
Faerbit 2014-12-01 17:44:58 +01:00
parent 8b21495faa
commit 64aeae8143
2 changed files with 0 additions and 14 deletions

View File

@ -37,18 +37,14 @@ void Graphics::setGLFWHintsForOpenGLVersion( unsigned int _version )
bool Graphics::createWindow()
{
/////////////////////////////////////////////////////////////////////////////////////
// Initialise GLFW
//
if ( !glfwInit() )
{
ACGL::Utils::error() << "Failed to initialize GLFW" << std::endl;
exit( -1 );
}
/////////////////////////////////////////////////////////////////////////////////////
// Configure OpenGL context
//
setGLFWHintsForOpenGLVersion( ACGL_OPENGL_VERSION );
// activate multisampling (second parameter is the number of samples):
@ -60,10 +56,6 @@ bool Graphics::createWindow()
// define whether the window can get resized:
glfwWindowHint(GLFW_RESIZABLE, true);
// non-decorated windows can be used as splash screens:
//glfwWindowHint( GLFW_DECORATED, false );
/////////////////////////////////////////////////////////////////////////////////////
// try to create an OpenGL context in a window and check the supported OpenGL version:
// R,G,B,A, Depth,Stencil
window = glfwCreateWindow(windowSize.x, windowSize.y, "SWP MarbleGame Group C", NULL, NULL);

View File

@ -51,17 +51,13 @@ int main( int argc, char *argv[] )
{
//Application app = Application();
/////////////////////////////////////////////////////////////////////////////////////
// Create OpenGL capable window:
//
if ( !app.getGraphics()->createWindow() ) {
glfwTerminate();
exit( -1 );
}
/////////////////////////////////////////////////////////////////////////////////////
// Set window title to binary name (without the path):
//
std::vector<std::string> tmp = ACGL::Utils::StringHelpers::split( std::string( argv[0] ), '/' );
glfwSetWindowTitle(app.getGraphics()->getWindow(), tmp[tmp.size()-1].c_str() );
// Ensure we can capture the escape key being pressed below
@ -76,9 +72,7 @@ int main( int argc, char *argv[] )
// Enable vertical sync (on cards that support it) with parameter 1 - 0 means off
glfwSwapInterval( 0 );
/////////////////////////////////////////////////////////////////////////////////////
// OpenGL state:
//
glClearColor( 0.0, 0.0, 0.0, 1.0 );
glEnable( GL_DEPTH_TEST );
glEnable(GL_BLEND);