Updating lodepng.
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extern/acgl/include/lodepng/lodepng.h
vendored
181
extern/acgl/include/lodepng/lodepng.h
vendored
@ -1,7 +1,7 @@
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/*
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/*
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LodePNG version 20130128
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LodePNG version 20141130
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Copyright (c) 2005-2013 Lode Vandevenne
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Copyright (c) 2005-2014 Lode Vandevenne
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This software is provided 'as-is', without any express or implied
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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warranty. In no event will the authors be held liable for any damages
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@ -33,6 +33,8 @@ freely, subject to the following restrictions:
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#include <string>
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#include <string>
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#endif /*__cplusplus*/
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#endif /*__cplusplus*/
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#define LODEPNG_VERSION_STRING "20141130"
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/*
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/*
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The following #defines are used to create code sections. They can be disabled
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The following #defines are used to create code sections. They can be disabled
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to disable code sections, which can give faster compile time and smaller binary.
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to disable code sections, which can give faster compile time and smaller binary.
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@ -69,6 +71,12 @@ the custom_zlib field of the compress and decompress settings*/
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#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
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#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
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#define LODEPNG_COMPILE_ERROR_TEXT
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#define LODEPNG_COMPILE_ERROR_TEXT
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#endif
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#endif
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/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
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you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
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source files with custom allocators.*/
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#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
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#define LODEPNG_COMPILE_ALLOCATORS
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#endif
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/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
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/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
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#ifdef __cplusplus
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#ifdef __cplusplus
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#ifndef LODEPNG_NO_COMPILE_CPP
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#ifndef LODEPNG_NO_COMPILE_CPP
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@ -189,7 +197,8 @@ unsigned lodepng_encode24_file(const char* filename,
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namespace lodepng
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namespace lodepng
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{
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{
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#ifdef LODEPNG_COMPILE_DECODER
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#ifdef LODEPNG_COMPILE_DECODER
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/*Same as lodepng_decode_memory, but decodes to an std::vector.*/
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/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
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is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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const unsigned char* in, size_t insize,
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const unsigned char* in, size_t insize,
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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@ -208,7 +217,8 @@ unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
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#endif //LODEPNG_COMPILE_DECODER
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#endif //LODEPNG_COMPILE_DECODER
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#ifdef LODEPNG_COMPILE_ENCODER
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#ifdef LODEPNG_COMPILE_ENCODER
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/*Same as lodepng_encode_memory, but encodes to an std::vector.*/
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/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
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is that of the raw input data. The output PNG color type will be auto chosen.*/
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unsigned encode(std::vector<unsigned char>& out,
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unsigned encode(std::vector<unsigned char>& out,
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const unsigned char* in, unsigned w, unsigned h,
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const unsigned char* in, unsigned w, unsigned h,
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
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@ -256,7 +266,7 @@ struct LodePNGDecompressSettings
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const unsigned char*, size_t,
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const unsigned char*, size_t,
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const LodePNGDecompressSettings*);
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const LodePNGDecompressSettings*);
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void* custom_context; /*optional custom settings for custom functions*/
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const void* custom_context; /*optional custom settings for custom functions*/
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};
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};
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extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
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extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
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@ -274,7 +284,7 @@ struct LodePNGCompressSettings /*deflate = compress*/
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/*LZ77 related settings*/
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/*LZ77 related settings*/
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unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
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unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
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unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
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unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
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unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
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unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
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unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
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unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
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unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
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unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
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unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
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unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
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@ -290,7 +300,7 @@ struct LodePNGCompressSettings /*deflate = compress*/
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const unsigned char*, size_t,
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const unsigned char*, size_t,
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const LodePNGCompressSettings*);
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const LodePNGCompressSettings*);
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void* custom_context; /*optional custom settings for custom functions*/
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const void* custom_context; /*optional custom settings for custom functions*/
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};
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};
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extern const LodePNGCompressSettings lodepng_default_compress_settings;
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extern const LodePNGCompressSettings lodepng_default_compress_settings;
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@ -322,7 +332,7 @@ typedef struct LodePNGColorMode
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The palette is only supported for color type 3.
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The palette is only supported for color type 3.
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*/
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*/
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unsigned char* palette; /*palette in RGBARGBA... order*/
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unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
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size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
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size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
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/*
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/*
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@ -490,14 +500,15 @@ LodePNGColorMode structs to describe the input and output color type.
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See the reference manual at the end of this header file to see which color conversions are supported.
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See the reference manual at the end of this header file to see which color conversions are supported.
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return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
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return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
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The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
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The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
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of the output color type (lodepng_get_bpp)
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of the output color type (lodepng_get_bpp).
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Note: for 16-bit per channel colors, uses big endian format like PNG does.
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For < 8 bpp images, there should not be padding bits at the end of scanlines.
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For 16-bit per channel colors, uses big endian format like PNG does.
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Return value is LodePNG error code
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*/
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*/
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unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
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unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
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LodePNGColorMode* mode_out, LodePNGColorMode* mode_in,
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LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
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unsigned w, unsigned h);
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unsigned w, unsigned h);
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#ifdef LODEPNG_COMPILE_DECODER
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#ifdef LODEPNG_COMPILE_DECODER
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/*
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/*
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Settings for the decoder. This contains settings for the PNG and the Zlib
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Settings for the decoder. This contains settings for the PNG and the Zlib
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@ -508,6 +519,7 @@ typedef struct LodePNGDecoderSettings
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LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
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LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
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unsigned ignore_crc; /*ignore CRC checksums*/
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unsigned ignore_crc; /*ignore CRC checksums*/
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unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
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unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
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@ -540,35 +552,39 @@ typedef enum LodePNGFilterStrategy
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LFS_PREDEFINED
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LFS_PREDEFINED
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} LodePNGFilterStrategy;
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} LodePNGFilterStrategy;
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/*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
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/*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
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typedef enum LodePNGAutoConvert
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Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
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typedef struct LodePNGColorProfile
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{
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{
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LAC_NO, /*use color type user requested*/
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unsigned colored; /*not greyscale*/
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LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
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unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
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LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
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unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
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/*
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unsigned short key_g;
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like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
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unsigned short key_b;
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sometimes a PNG image compresses worse if less than 8 bits per pixels.
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unsigned alpha; /*alpha channel or alpha palette required*/
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*/
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unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
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LAC_AUTO_NO_NIBBLES,
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unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
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/*
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unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
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like AUTO, but never choose palette color type. For small images, encoding
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} LodePNGColorProfile;
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the palette may take more bytes than what is gained. Note that AUTO also
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already prevents encoding the palette for extremely small images, but that may
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not be sufficient because due to the compression it cannot predict when to
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switch.
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*/
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LAC_AUTO_NO_PALETTE,
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LAC_AUTO_NO_NIBBLES_NO_PALETTE
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} LodePNGAutoConvert;
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void lodepng_color_profile_init(LodePNGColorProfile* profile);
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/*Get a LodePNGColorProfile of the image.*/
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unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
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const unsigned char* image, unsigned w, unsigned h,
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const LodePNGColorMode* mode_in);
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/*The function LodePNG uses internally to decide the PNG color with auto_convert.
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Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
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unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
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const unsigned char* image, unsigned w, unsigned h,
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const LodePNGColorMode* mode_in);
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/*Settings for the encoder.*/
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/*Settings for the encoder.*/
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typedef struct LodePNGEncoderSettings
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typedef struct LodePNGEncoderSettings
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{
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{
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LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
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LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
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LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
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unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
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/*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
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/*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
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8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
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8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
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@ -582,7 +598,7 @@ typedef struct LodePNGEncoderSettings
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the same length as the amount of scanlines in the image, and each value must <= 5. You
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the same length as the amount of scanlines in the image, and each value must <= 5. You
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have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
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have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
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must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
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must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
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unsigned char* predefined_filters;
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const unsigned char* predefined_filters;
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/*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
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/*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
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If colortype is 3, PLTE is _always_ created.*/
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If colortype is 3, PLTE is _always_ created.*/
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@ -663,7 +679,11 @@ Third byte: must be uppercase
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Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
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Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
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*/
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*/
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/*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
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/*
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Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
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There must be at least 4 bytes to read from. If the result value is too large,
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it may be corrupt data.
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*/
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unsigned lodepng_chunk_length(const unsigned char* chunk);
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unsigned lodepng_chunk_length(const unsigned char* chunk);
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/*puts the 4-byte type in null terminated string*/
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/*puts the 4-byte type in null terminated string*/
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@ -874,8 +894,8 @@ TODO:
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[X] let the "isFullyOpaque" function check color keys and transparent palettes too
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[X] let the "isFullyOpaque" function check color keys and transparent palettes too
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[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
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[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
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[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
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[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
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[ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
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[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
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[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
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[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
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*/
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*/
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#endif /*LODEPNG_H inclusion guard*/
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#endif /*LODEPNG_H inclusion guard*/
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@ -1213,20 +1233,22 @@ behaviour.
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If, when decoding, you want the raw image to be something else than the default,
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If, when decoding, you want the raw image to be something else than the default,
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you need to set the color type and bit depth you want in the LodePNGColorMode,
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you need to set the color type and bit depth you want in the LodePNGColorMode,
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or the parameters of the simple function of LodePNG you're using.
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or the parameters colortype and bitdepth of the simple decoding function.
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If, when encoding, you use another color type than the default in the input
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If, when encoding, you use another color type than the default in the raw input
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image, you need to specify its color type and bit depth in the LodePNGColorMode
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image, you need to specify its color type and bit depth in the LodePNGColorMode
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of the raw image, or use the parameters of the simplefunction of LodePNG you're
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of the raw image, or use the parameters colortype and bitdepth of the simple
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using.
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encoding function.
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If, when encoding, you don't want LodePNG to choose the output PNG color type
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If, when encoding, you don't want LodePNG to choose the output PNG color type
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but control it yourself, you need to set auto_convert in the encoder settings
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but control it yourself, you need to set auto_convert in the encoder settings
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to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
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to false, and specify the color type you want in the LodePNGInfo of the
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encoder.
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encoder (including palette: it can generate a palette if auto_convert is true,
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otherwise not).
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If you do any of the above, LodePNG may need to do a color conversion, which
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If the input and output color type differ (whether user chosen or auto chosen),
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follows the rules below, and may sometimes not be allowed.
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LodePNG will do a color conversion, which follows the rules below, and may
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sometimes result in an error.
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To avoid some confusion:
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To avoid some confusion:
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-the decoder converts from PNG to raw image
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-the decoder converts from PNG to raw image
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@ -1248,7 +1270,7 @@ To avoid some confusion:
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Non supported color conversions:
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Non supported color conversions:
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-color to greyscale: no error is thrown, but the result will look ugly because
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-color to greyscale: no error is thrown, but the result will look ugly because
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only the red channel is taken
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only the red channel is taken
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-anything, to palette when that palette does not have that color in it: in this
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-anything to palette when that palette does not have that color in it: in this
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case an error is thrown
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case an error is thrown
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Supported color conversions:
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Supported color conversions:
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@ -1258,10 +1280,10 @@ Supported color conversions:
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-removing alpha channel
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-removing alpha channel
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-higher to smaller bitdepth, and vice versa
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-higher to smaller bitdepth, and vice versa
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If you want no color conversion to be done:
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If you want no color conversion to be done (e.g. for speed or control):
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-In the encoder, you can make it save a PNG with any color type by giving the
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-In the encoder, you can make it save a PNG with any color type by giving the
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raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
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raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
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LAC_NO.
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false.
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-In the decoder, you can make it store the pixel data in the same color type
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-In the decoder, you can make it store the pixel data in the same color type
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as the PNG has, by setting the color_convert setting to false. Settings in
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as the PNG has, by setting the color_convert setting to false. Settings in
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info_raw are then ignored.
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info_raw are then ignored.
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@ -1428,6 +1450,8 @@ LodePNG. For the C++ version, only the standard C++ library is needed on top.
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Add the files lodepng.c(pp) and lodepng.h to your project, include
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Add the files lodepng.c(pp) and lodepng.h to your project, include
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lodepng.h where needed, and your program can read/write PNG files.
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lodepng.h where needed, and your program can read/write PNG files.
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It is compatible with C90 and up, and C++03 and up.
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If performance is important, use optimization when compiling! For both the
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If performance is important, use optimization when compiling! For both the
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encoder and decoder, this makes a large difference.
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encoder and decoder, this makes a large difference.
|
||||||
|
|
||||||
@ -1443,47 +1467,40 @@ LodePNG is developed in gcc so this compiler is natively supported. It gives no
|
|||||||
warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
|
warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
|
||||||
version 4.7.1 on Linux, 32-bit and 64-bit.
|
version 4.7.1 on Linux, 32-bit and 64-bit.
|
||||||
|
|
||||||
|
*) Clang
|
||||||
|
|
||||||
|
Fully supported and warning-free.
|
||||||
|
|
||||||
*) Mingw
|
*) Mingw
|
||||||
|
|
||||||
The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
|
The Mingw compiler (a port of gcc for Windows) should be fully supported by
|
||||||
|
LodePNG.
|
||||||
|
|
||||||
*) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
|
*) Visual Studio and Visual C++ Express Edition
|
||||||
|
|
||||||
Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
|
LodePNG should be warning-free with warning level W4. Two warnings were disabled
|
||||||
can't support the proposed Visual Studio alternative however, so LodePNG keeps using
|
with pragmas though: warning 4244 about implicit conversions, and warning 4996
|
||||||
fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
|
where it wants to use a non-standard function fopen_s instead of the standard C
|
||||||
before the inclusions:
|
fopen.
|
||||||
#define _CRT_SECURE_NO_DEPRECATE
|
|
||||||
|
|
||||||
With warning level 4 (W4), there may be a lot of warnings about possible loss of data
|
Visual Studio may want "stdafx.h" files to be included in each source file and
|
||||||
due to integer conversions. I'm not planning to resolve these warnings. The gcc compiler
|
give an error "unexpected end of file while looking for precompiled header".
|
||||||
doesn't give those even with strict warning flags. With warning level 3 in VS 2008
|
This is not standard C++ and will not be added to the stock LodePNG. You can
|
||||||
Express Edition, LodePNG is, other than the fopen warnings, warning-free again since
|
disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
|
||||||
version 20120923.
|
Precompiled Headers, and set it to Not Using Precompiled Headers there.
|
||||||
|
|
||||||
Visual Studio may want "stdafx.h" files to be included in each source file. That
|
NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
|
||||||
is not standard C++ and will not be added to the stock LodePNG. Try to find a
|
VS6, are not guaranteed to work.
|
||||||
setting to disable it for this source file.
|
|
||||||
|
|
||||||
*) Visual Studio 6.0
|
|
||||||
|
|
||||||
LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
|
|
||||||
follow the C++ standard correctly.
|
|
||||||
|
|
||||||
*) Comeau C/C++
|
|
||||||
|
|
||||||
Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive
|
|
||||||
at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode.
|
|
||||||
|
|
||||||
*) Compilers on Macintosh
|
*) Compilers on Macintosh
|
||||||
|
|
||||||
LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both
|
LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
|
||||||
for C and C++.
|
C and C++.
|
||||||
|
|
||||||
*) Other Compilers
|
*) Other Compilers
|
||||||
|
|
||||||
If you encounter problems on other compilers, feel free to let me know and I may
|
If you encounter problems on any compilers, feel free to let me know and I may
|
||||||
try to fix it if the compiler is modern standards complient.
|
try to fix it if the compiler is modern and standards complient.
|
||||||
|
|
||||||
|
|
||||||
10. examples
|
10. examples
|
||||||
@ -1545,6 +1562,16 @@ yyyymmdd.
|
|||||||
Some changes aren't backwards compatible. Those are indicated with a (!)
|
Some changes aren't backwards compatible. Those are indicated with a (!)
|
||||||
symbol.
|
symbol.
|
||||||
|
|
||||||
|
*) 23 aug 2014: Reduced needless memory usage of decoder.
|
||||||
|
*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
|
||||||
|
simplicity. Made ColorProfile public.
|
||||||
|
*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
|
||||||
|
*) 22 dec 2013: Power of two windowsize required for optimization.
|
||||||
|
*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
|
||||||
|
*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
|
||||||
|
*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
|
||||||
|
prefix for the custom allocators and made it possible with a new #define to
|
||||||
|
use custom ones in your project without needing to change lodepng's code.
|
||||||
*) 28 jan 2013: Bugfix with color key.
|
*) 28 jan 2013: Bugfix with color key.
|
||||||
*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
|
*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
|
||||||
*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
|
*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
|
||||||
@ -1677,5 +1704,5 @@ Domain: gmail dot com.
|
|||||||
Account: lode dot vandevenne.
|
Account: lode dot vandevenne.
|
||||||
|
|
||||||
|
|
||||||
Copyright (c) 2005-2012 Lode Vandevenne
|
Copyright (c) 2005-2014 Lode Vandevenne
|
||||||
*/
|
*/
|
||||||
|
2154
extern/acgl/src/lodepng/lodepng.cpp
vendored
2154
extern/acgl/src/lodepng/lodepng.cpp
vendored
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user