Removing useless loop.

This commit is contained in:
Faerbit 2015-03-13 23:53:19 +01:00
parent a725cf8b43
commit 68a355dbe9

View File

@ -476,10 +476,6 @@ void Physics::prepareCollisionDetection()
{
playerTerrainCol = playerObjectColision = false;
int numManifods = world->getDispatcher()->getNumManifolds();
for (int i=0;i<numManifods;i++)
{
}
}
bool Physics::playerWithGround()