Removing useless loop.
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@ -476,10 +476,6 @@ void Physics::prepareCollisionDetection()
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{
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{
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playerTerrainCol = playerObjectColision = false;
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playerTerrainCol = playerObjectColision = false;
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int numManifods = world->getDispatcher()->getNumManifolds();
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int numManifods = world->getDispatcher()->getNumManifolds();
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for (int i=0;i<numManifods;i++)
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{
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}
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}
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}
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bool Physics::playerWithGround()
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bool Physics::playerWithGround()
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