Changed to Lvl1.
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94
Levels/ObjectSetups/Level1.xml
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94
Levels/ObjectSetups/Level1.xml
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@ -0,0 +1,94 @@
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<!--composition>
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<scale>1.0</scale>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>-0.500000</xPos>
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<yOffset>0.0</yOffset>
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<zPos>1.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>5</idBlue>
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<typeID>80</typeID>
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</composition-->
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<composition>
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<scale>1.0</scale>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>0.000000</xPos>
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<yOffset>30.0</yOffset>
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<zPos>0.000000</zPos>
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<idGreen>1</idGreen>
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<idBlue>100</idBlue>
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<typeID>20</typeID>
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</composition>
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<!--composition>
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<scale>1.0</scale>
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<xRot>0.0</xRot>
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>-2.500000</xPos>
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<yOffset>0.0</yOffset>
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<zPos>-1.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>3</idBlue>
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<typeID>99</typeID>
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</composition-->
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<ambientLight>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>1.0</bColour>
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</ambientLight>
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<fogColour>
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<rColour>0.10</rColour>
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<gColour>0.14</gColour>
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<bColour>0.14</bColour>
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<alpha>1.0</alpha>
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</fogColour>
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<directionalLight>
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<xOffset>-1.0</xOffset>
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<yOffset>1.5</yOffset>
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<zOffset>1.0</zOffset>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>0.9</bColour>
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<intensity>0.2</intensity>
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</directionalLight>
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<skydome>
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<texture>skydome.png</texture>
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</skydome>
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<trigger>
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<name>bla</name>
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<xPosition>5.0</xPosition>
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<yPosition>14.0</yPosition>
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<zPosition>0.0</zPosition>
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<distance>4.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<idGreen>1</idGreen>
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<idBlue>100</idBlue>
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<objectNum>0</objectNum>
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<functionPointer>0</functionPointer>
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</trigger>
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<trigger>
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<name>-</name>
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<xPosition>0.0</xPosition>
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<yPosition>0.0</yPosition>
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<zPosition>0.0</zPosition>
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<distance>1.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<idGreen>0</idGreen>
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<idBlue>0</idBlue>
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<objectNum>0</objectNum>
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<functionPointer>-</functionPointer>
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</trigger>
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@ -8,7 +8,7 @@ Application::Application() {
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void Application::init()
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{
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// choose Level TODO: Choose this in a menu
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this->level = Level("0");
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this->level = Level("1");
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// Don't change this!
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ignoredMouseUpdates = 0;
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cameraLock = true;
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