Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
This commit is contained in:
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8b5f6f9b74
commit
6fee8a81b1
@ -715,6 +715,7 @@
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</positionConstraint>
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<trigger>
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<name>openSecondDoor1</name>
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<undo>false</undo>
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<xPosition>-6.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>51.5</zPosition>
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@ -728,6 +729,22 @@
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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<trigger>
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<name>openSecondDoor1Undo</name>
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<undo>true</undo>
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<xPosition>-6.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>51.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor1.lua</luaScript>
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<toChangeIdGreen>1</toChangeIdGreen>
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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</composition>
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<composition>
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@ -751,6 +768,7 @@
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</positionConstraint>
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<trigger>
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<name>openSecondDoor3</name>
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<undo>false</undo>
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<xPosition>-6.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>29.5</zPosition>
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@ -764,6 +782,22 @@
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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<trigger>
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<name>openSecondDoor3Undo</name>
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<undo>true</undo>
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<xPosition>-6.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>29.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor3.lua</luaScript>
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<toChangeIdGreen>1</toChangeIdGreen>
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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</composition>
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<composition>
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@ -2411,6 +2445,7 @@
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</positionConstraint>
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<trigger>
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<name>openSecondDoor4</name>
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<undo>false</undo>
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<xPosition>-53.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>51.5</zPosition>
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@ -2424,6 +2459,22 @@
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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<trigger>
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<name>openSecondDoor4Undo</name>
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<undo>true</undo>
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<xPosition>-53.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>51.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor4.lua</luaScript>
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<toChangeIdGreen>1</toChangeIdGreen>
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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</composition>
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<composition>
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@ -2476,6 +2527,7 @@
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</positionConstraint>
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<trigger>
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<name>openSecondDoor2</name>
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<undo>false</undo>
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<xPosition>-53.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>29.5</zPosition>
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@ -2489,6 +2541,22 @@
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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<trigger>
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<name>openSecondDoor2Undo</name>
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<undo>true</undo>
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<xPosition>-53.5</xPosition>
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<yPosition>22.0</yPosition>
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<zPosition>29.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor2.lua</luaScript>
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<toChangeIdGreen>1</toChangeIdGreen>
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<toChangeIdBlue>8</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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</trigger>
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</composition>
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<composition>
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@ -3672,6 +3740,7 @@
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</positionConstraint>
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<trigger>
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<name>openThirdDoor</name>
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<undo>false</undo>
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<xPosition>-161.5</xPosition>
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<yPosition>21.7</yPosition>
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<zPosition>67.5</zPosition>
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@ -3687,6 +3756,7 @@
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</trigger>
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<trigger>
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<name>openThirdDoorUndo</name>
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<undo>true</undo>
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<xPosition>-161.5</xPosition>
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<yPosition>21.7</yPosition>
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<zPosition>67.5</zPosition>
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@ -3695,7 +3765,7 @@
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<distance>0.2</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openThirdDoorUndo.lua</luaScript>
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<luaScript>openThirdDoor.lua</luaScript>
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<toChangeIdGreen>0</toChangeIdGreen>
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<toChangeIdBlue>178</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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@ -6159,6 +6229,7 @@
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</positionConstraint>
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<trigger>
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<name>openFirstDoor</name>
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<undo>false</undo>
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<xPosition>17.5</xPosition>
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<yPosition>21.8</yPosition>
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<zPosition>159.5</zPosition>
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@ -6174,6 +6245,7 @@
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</trigger>
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<trigger>
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<name>openFirstDoorUndo</name>
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<undo>true</undo>
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<xPosition>17.5</xPosition>
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<yPosition>21.8</yPosition>
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<zPosition>159.5</zPosition>
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@ -6182,7 +6254,7 @@
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<distance>0.2</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openFirstDoorUndo.lua</luaScript>
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<luaScript>openFirstDoor.lua</luaScript>
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<toChangeIdGreen>1</toChangeIdGreen>
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<toChangeIdBlue>94</toChangeIdBlue>
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<toChangeObjNum>0</toChangeObjNum>
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@ -2,6 +2,10 @@ local global = require( "global" )
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if(global.triggeredOpenFirstDoor == nil) then
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global.triggeredOpenFirstDoor = false
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end
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if(global.triggeredOpenFirstDoorUndo == nil) then
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global.triggeredOpenFirstDoorUndo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenFirstDoor == false) then
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if(not level) then
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@ -21,3 +25,23 @@ function trigger(objectToChange)
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print("openFirstDoor")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenFirstDoorUndo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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local strength = 100
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local xPos = 17.5
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local yPos = 25
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local zPos = 81.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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global.triggeredOpenFirstDoor = false
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global.triggeredOpenFirstDoorUndo = true
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print("openFirstDoorUndo")
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end
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end
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@ -1,23 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenFirstDoorUndo == nil) then
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global.triggeredOpenFirstDoorUndo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenFirstDoorUndo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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local strength = 100
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local xPos = 17.5
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local yPos = 25
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local zPos = 81.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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global.triggeredOpenFirstDoor = false
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global.triggeredOpenFirstDoorUndo = true
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print("openFirstDoorUndo")
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end
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end
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@ -2,6 +2,10 @@ local global = require( "global" )
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if(global.triggeredOpenSecondDoor1 == nil) then
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global.triggeredOpenSecondDoor1 = false
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end
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if(global.triggeredOpenSecondDoor1Undo == nil) then
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global.triggeredOpenSecondDoor1Undo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenSecondDoor1 == false) then
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if(not level) then
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@ -25,14 +29,28 @@ function trigger(objectToChange)
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local zPos = 4.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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else
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor1Undo = false
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end
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end
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print("openSecondDoor1")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenSecondDoor1Undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor1Undo = true
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print("openSecondDoor1Undo")
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end
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end
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@ -2,6 +2,10 @@ local global = require( "global" )
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if(global.triggeredOpenSecondDoor2 == nil) then
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global.triggeredOpenSecondDoor2 = false
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end
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if(global.triggeredOpenSecondDoor2Undo == nil) then
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global.triggeredOpenSecondDoor2Undo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenSecondDoor2 == false) then
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if(not level) then
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@ -25,14 +29,28 @@ function trigger(objectToChange)
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local zPos = 4.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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else
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor2Undo = false
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end
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end
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print("openSecondDoor2")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenSecondDoor2Undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor2Undo = true
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print("openSecondDoor2Undo")
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end
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end
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@ -2,6 +2,10 @@ local global = require( "global" )
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if(global.triggeredOpenSecondDoor3 == nil) then
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global.triggeredOpenSecondDoor3 = false
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end
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if(global.triggeredOpenSecondDoor3Undo == nil) then
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global.triggeredOpenSecondDoor3Undo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenSecondDoor3 == false) then
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if(not level) then
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@ -25,14 +29,28 @@ function trigger(objectToChange)
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local zPos = 4.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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else
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor3Undo = false
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end
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end
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print("openSecondDoor3")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenSecondDoor3Undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor3Undo = true
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print("openSecondDoor3Undo")
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end
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end
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@ -2,6 +2,10 @@ local global = require( "global" )
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if(global.triggeredOpenSecondDoor4 == nil) then
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global.triggeredOpenSecondDoor4 = false
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end
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if(global.triggeredOpenSecondDoor4Undo == nil) then
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global.triggeredOpenSecondDoor4Undo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenSecondDoor4 == false) then
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if(not level) then
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@ -13,7 +17,7 @@ function trigger(objectToChange)
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global.openSecondDoorCounter = 0
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end
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if(global.openSecondDoorCounter == 3) then
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global.openSecondDoorCounter = global.openSecondDoorCounter + 1
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global.openSecondDoorCounter = global.openSecondDoorCounter + 1
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end
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global.triggeredOpenSecondDoor4 = true
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@ -25,14 +29,28 @@ function trigger(objectToChange)
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local zPos = 4.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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else
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor4Undo = false
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end
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end
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print("openSecondDoor4")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenSecondDoor4Undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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global.openSecondDoorCounter = 0
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global.triggeredOpenSecondDoor1 = false
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global.triggeredOpenSecondDoor2 = false
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global.triggeredOpenSecondDoor3 = false
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global.triggeredOpenSecondDoor4 = false
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global.triggeredOpenSecondDoor4Undo = true
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print("openSecondDoor4Undo")
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end
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end
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@ -2,6 +2,10 @@ local global = require( "global" )
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if(global.triggeredOpenThirdDoor == nil) then
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global.triggeredOpenThirdDoor = false
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end
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if(global.triggeredOpenThirdDoorUndo == nil) then
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global.triggeredOpenThirdDoorUndo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenThirdDoor == false) then
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if(not level) then
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@ -21,3 +25,23 @@ function trigger(objectToChange)
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print("openThirdDoor")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenThirdDoorUndo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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local strength = 100
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local xPos = -172.5
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local yPos = 25
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local zPos = 58.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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global.triggeredOpenThirdDoor = false
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global.triggeredOpenThirdDoorUndo = true
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print("openThirdDoorUndo")
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end
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end
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@ -1,23 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenThirdDoorUndo == nil) then
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global.triggeredOpenThirdDoorUndo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenThirdDoorUndo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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local strength = 100
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local xPos = -172.5
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local yPos = 25
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local zPos = 58.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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global.triggeredOpenThirdDoor = false
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global.triggeredOpenThirdDoorUndo = true
|
||||
print("openThirdDoorUndo")
|
||||
end
|
||||
end
|
@ -325,6 +325,7 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
|
||||
float xPos = queryFloat(xmlTrigger, "xPosition");
|
||||
float yPos = queryFloat(xmlTrigger, "yPosition");
|
||||
float zPos = queryFloat(xmlTrigger, "zPosition");
|
||||
bool undo = queryBool(xmlTrigger, "undo");
|
||||
glm::vec3 position = glm::vec3(xPos, yPos, zPos);
|
||||
std::string stringTarget = queryString(xmlTrigger, "targetIdGreen");
|
||||
if (stringTarget.compare("-") != 0){
|
||||
@ -381,7 +382,7 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
|
||||
printf("No Identifier found for an object that was to be changed by a trigger.\n");
|
||||
}
|
||||
if (object != 0) {
|
||||
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange, scriptPath);
|
||||
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange, scriptPath, undo);
|
||||
level->addTrigger(trigger);
|
||||
}
|
||||
else {
|
||||
|
15
trigger.cc
15
trigger.cc
@ -1,7 +1,7 @@
|
||||
#include "trigger.hh"
|
||||
#include <sys/stat.h>
|
||||
|
||||
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* luaState, int objectToChange, std::string scriptPath) {
|
||||
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* luaState, int objectToChange, std::string scriptPath, bool undo) {
|
||||
this->position=position;
|
||||
this->distance=distance;
|
||||
this->isBigger=isBigger;
|
||||
@ -17,6 +17,7 @@ Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* obje
|
||||
printf("The Lua state is NULL in trigger!\n");
|
||||
}
|
||||
this->objectToChange = objectToChange;
|
||||
this->undo = undo;
|
||||
}
|
||||
|
||||
Trigger::Trigger(){
|
||||
@ -28,11 +29,19 @@ Trigger::~Trigger(){
|
||||
void Trigger::triggerUpdate(){
|
||||
if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
|
||||
luaL_dofile(luaState, luaScript.c_str());
|
||||
luabridge::getGlobal(luaState, "trigger")(objectToChange);
|
||||
if (undo){
|
||||
luabridge::getGlobal(luaState, "triggerUndo")(objectToChange);
|
||||
}else{
|
||||
luabridge::getGlobal(luaState, "trigger")(objectToChange);
|
||||
}
|
||||
}
|
||||
else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
|
||||
luaL_dofile(luaState, luaScript.c_str());
|
||||
luabridge::getGlobal(luaState, "trigger")(objectToChange);
|
||||
if (undo){
|
||||
luabridge::getGlobal(luaState, "triggerUndo")(objectToChange);
|
||||
}else{
|
||||
luabridge::getGlobal(luaState, "trigger")(objectToChange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ class Level;
|
||||
|
||||
class Trigger {
|
||||
public:
|
||||
Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange, std::string scriptPath);
|
||||
Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange, std::string scriptPath, bool undo);
|
||||
Trigger();
|
||||
~Trigger();
|
||||
void triggerUpdate();
|
||||
@ -27,6 +27,7 @@ class Trigger {
|
||||
std::string luaScript;
|
||||
lua_State* luaState;
|
||||
int objectToChange;
|
||||
bool undo;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user