diff --git a/data/shader/phong.fsh b/data/shader/phong.fsh index 7562e38..fe25761 100644 --- a/data/shader/phong.fsh +++ b/data/shader/phong.fsh @@ -132,8 +132,8 @@ float samplePointShadow(samplerCubeShadow shadowMap, vec3 lightDirection) { float A = -(farPlane+nearPlane)/(farPlane-nearPlane); float B = -2*(farPlane*nearPlane)/(farPlane - nearPlane); float compValue = 0.5*(-A*length(lightDirection) + B)/length(lightDirection) + 0.5; - float bias = 0.001*tan(acos(clamp(dot(vNormal, -directionalLightVector), 0.0, 1.0))); - bias = clamp(bias, 0.0, 0.01); + float bias = 0.001*tan(acos(clamp(dot(vNormal, lightDirection), 0.0, 1.0))); + bias = clamp(bias, 0.0, 0.001); return texture(shadowMap, vec4(lightDirection , compValue - bias)); }