Removing unused lua scripts.
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1dde41d5f4
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761d25e9c7
@ -1,15 +0,0 @@
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local global = require( "global" )
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if(global.triggeredDeleteObject == nil) then
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global.triggeredDeleteObject = false
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end
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function trigger(objectToChange)
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if(global.triggeredDeleteObject == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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level:deleteObject(objectToChange)
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global.triggeredDeleteObject = true
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print("deleteObject")
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end
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end
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@ -1,19 +0,0 @@
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local global = require( "global" )
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if(global.triggeredDeleteRandomObject == nil) then
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global.triggeredDeleteRandomObject = false
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end
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function trigger(objectToChange)
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if(global.triggeredDeleteRandomObject == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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a = level:getObjectCount()
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rand = math.random(0, a - 1)
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level:deleteObject(rand)
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global.triggeredDeleteRandomObject = true
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print("deleteRandomObject")
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end
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end
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@ -1,29 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenDoor1 == nil) then
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global.triggeredOpenDoor1 = false
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end
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function trigger(objectToChange)
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if(global.triggeredOpenDoor1 == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(not global.openDoorCounter) then
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global.openDoorCounter = 0
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end
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global.openDoorCounter = global.openDoorCounter + 1
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if (global.openDoorCounter == 3) then
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local strength = 1
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local xPos = 0
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local yPos = 0
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local zPos = 0
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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print("Opening the door")
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end
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global.triggeredOpenDoor1undo = false
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global.triggeredOpenDoor1 = true
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print("openDoor1")
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end
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end
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@ -1,20 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenDoor1undo == nil) then
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global.triggeredOpenDoor1undo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenDoor1undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(global.triggeredOpenDoor1) then
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global.openDoorCounter = global.openDoorCounter - 1
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global.triggeredOpenDoor1 = false
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end
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global.triggeredOpenDoor1undo = true
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print("openDoor1undo")
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end
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end
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@ -1,29 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenDoor2 == nil) then
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global.triggeredOpenDoor2 = false
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end
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function trigger(objectToChange)
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if(global.triggeredOpenDoor2 == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(not global.openDoorCounter) then
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global.openDoorCounter = 0
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end
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global.openDoorCounter = global.openDoorCounter + 1
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if (global.openDoorCounter == 3) then
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local strength = 1
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local xPos = 0
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local yPos = 0
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local zPos = 0
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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print("Opening the door")
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end
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global.triggeredOpenDoor2undo = false
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global.triggeredOpenDoor2 = true
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print("openDoor2")
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end
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end
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@ -1,20 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenDoor2undo == nil) then
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global.triggeredOpenDoor2undo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenDoor2undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(global.triggeredOpenDoor2) then
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global.openDoorCounter = global.openDoorCounter - 1
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global.triggeredOpenDoor2 = false
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end
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global.triggeredOpenDoor2undo = true
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print("openDoor2undo")
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end
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end
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@ -1,29 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenDoor3 == nil) then
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global.triggeredOpenDoor3 = false
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end
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function trigger(objectToChange)
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if(global.triggeredOpenDoor3 == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(not global.openDoorCounter) then
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global.openDoorCounter = 0
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end
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global.openDoorCounter = global.openDoorCounter + 1
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if (global.openDoorCounter == 3) then
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local strength = 1
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local xPos = 0
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local yPos = 0
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local zPos = 0
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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print("Opening the door")
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end
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global.triggeredOpenDoor3undo = false
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global.triggeredOpenDoor3 = true
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print("openDoor3")
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end
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end
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@ -1,20 +0,0 @@
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local global = require( "global" )
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if(global.triggeredOpenDoor3undo == nil) then
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global.triggeredOpenDoor3undo = false
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end
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function trigger(objectToChange)
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if(global.triggeredOpenDoor3undo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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if(global.triggeredOpenDoor3) then
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global.openDoorCounter = global.openDoorCounter - 1
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global.triggeredOpenDoor3 = false
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end
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global.triggeredOpenDoor3undo = true
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print("openDoor3undo")
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end
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end
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