Now generating Mipmaps for textures.
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@ -3,6 +3,7 @@
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Material::Material(std::string filePath, float ambientFactor, float diffuseFactor,
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float specularFactor, float shininess) {
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reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
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reference->generateMipmaps();
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this->ambientFactor = ambientFactor;
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this->diffuseFactor = diffuseFactor;
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this->specularFactor = specularFactor;
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