Additional cleanup.

This commit is contained in:
Faerbit 2015-02-04 23:08:23 +01:00
parent 4f8b90f441
commit 78f4e30f8f
3 changed files with 0 additions and 28 deletions

View File

@ -66,28 +66,12 @@ void Graphics::init(Level* level) {
} }
framebuffer_cube = SharedFrameBufferObject(new FrameBufferObject()); framebuffer_cube = SharedFrameBufferObject(new FrameBufferObject());
depthTexture_cube = SharedTexture2D( new Texture2D(windowSize, GL_DEPTH_COMPONENT16));
depthTexture_cube->setMinFilter(GL_NEAREST);
depthTexture_cube->setMagFilter(GL_NEAREST);
depthTexture_cube->setWrapS(GL_CLAMP_TO_EDGE);
depthTexture_cube->setWrapT(GL_CLAMP_TO_EDGE);
depthTexture_cube->setCompareMode(GL_COMPARE_REF_TO_TEXTURE);
framebuffer_cube_mirror = SharedFrameBufferObject(new FrameBufferObject());
framebuffer_cube_mirror->setDepthTexture(depthTexture_cube);
saveDepthBufferBool = false;
} }
glm::uvec2 Graphics::getWindowSize() { glm::uvec2 Graphics::getWindowSize() {
return windowSize; return windowSize;
} }
void Graphics::saveDepthBuffer() {
saveDepthBufferBool = true;
}
void Graphics::render(double time) void Graphics::render(double time)
{ {
// At first render shadows // At first render shadows
@ -106,9 +90,6 @@ void Graphics::render(double time)
for (unsigned int i_pointlight = 0; i_pointlight<1 && i_pointlight<level->getLights()->size(); i_pointlight++) { for (unsigned int i_pointlight = 0; i_pointlight<1 && i_pointlight<level->getLights()->size(); i_pointlight++) {
// render each side of the cube // render each side of the cube
for (int i_face = 0; i_face<6; i_face++) { for (int i_face = 0; i_face<6; i_face++) {
framebuffer_cube_mirror->bind();
glClear(GL_DEPTH_BUFFER_BIT);
framebuffer_cube->bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i_face, depth_cubeMaps.at(i_pointlight)->getObjectName(), 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X + i_face, depth_cubeMaps.at(i_pointlight)->getObjectName(), 0);
glClear(GL_DEPTH_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT);
glm::mat4 viewMatrix = glm::lookAt(level->getLights()->at(i_pointlight).getPosition(), glm::mat4 viewMatrix = glm::lookAt(level->getLights()->at(i_pointlight).getPosition(),

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@ -18,9 +18,7 @@ class Graphics {
glm::uvec2 getWindowSize(); glm::uvec2 getWindowSize();
void resize(glm::uvec2 windowSize); void resize(glm::uvec2 windowSize);
float getFarPlane(); float getFarPlane();
void saveDepthBuffer();
private: private:
bool saveDepthBufferBool;
void updateLights(); void updateLights();
void saveDepthBufferToDisk(int face, std::string); void saveDepthBufferToDisk(int face, std::string);
double lastUpdate; double lastUpdate;
@ -33,8 +31,6 @@ class Graphics {
ACGL::OpenGL::SharedFrameBufferObject framebuffer; ACGL::OpenGL::SharedFrameBufferObject framebuffer;
std::vector<ACGL::OpenGL::SharedTextureCubeMap> depth_cubeMaps; std::vector<ACGL::OpenGL::SharedTextureCubeMap> depth_cubeMaps;
ACGL::OpenGL::SharedFrameBufferObject framebuffer_cube; ACGL::OpenGL::SharedFrameBufferObject framebuffer_cube;
ACGL::OpenGL::SharedFrameBufferObject framebuffer_cube_mirror;
ACGL::OpenGL::SharedTexture2D depthTexture_cube;
static const int cube_size; static const int cube_size;
Level* level; Level* level;
}; };

View File

@ -177,11 +177,6 @@ int main( int argc, char *argv[] )
} }
} }
int stateP = glfwGetKey(window, GLFW_KEY_P);
if (stateP == GLFW_PRESS) {
app.getGraphics()->saveDepthBuffer();
}
app.getGraphics()->render(now); app.getGraphics()->render(now);
lastUpdate = now; lastUpdate = now;