Reenabling fps display in release build.

This commit is contained in:
Faerbit 2015-03-17 09:41:37 +01:00
parent 498be94102
commit 7957b8b555

View File

@ -190,7 +190,6 @@ int main( int argc, char *argv[] )
double now = glfwGetTime()- startTimeInSeconds; double now = glfwGetTime()- startTimeInSeconds;
#ifdef SAXUM_DEBUG
if (showNextFPS <= now) { if (showNextFPS <= now) {
std::stringstream sstream (std::stringstream::in | std::stringstream::out); std::stringstream sstream (std::stringstream::in | std::stringstream::out);
sstream << std::setprecision(1) << std::fixed sstream << std::setprecision(1) << std::fixed
@ -199,7 +198,6 @@ int main( int argc, char *argv[] )
showNextFPS = now + FPSdelay; showNextFPS = now + FPSdelay;
frameCount = 0; frameCount = 0;
} }
#endif
if (app.isGameStarted()) { if (app.isGameStarted()) {
static float gameStart = now; static float gameStart = now;
if (app.isLocked() && app.getIgnoredMouseUpdates() == 0) { if (app.isLocked() && app.getIgnoredMouseUpdates() == 0) {