Updated currently unused scripts.

This commit is contained in:
Steffen Fündgens 2015-02-20 13:26:09 +01:00
parent a20a55dc79
commit 7ad9965c74
8 changed files with 66 additions and 56 deletions

View File

@ -1,14 +1,15 @@
if(triggeredDeleteObject == nil) then
triggeredDeleteObject = false
local global = require( "global" )
if(global.triggeredDeleteObject == nil) then
global.triggeredDeleteObject = false
end
function trigger(objectToChange)
if(triggeredDeleteObject == false) then
if(global.triggeredDeleteObject == false) then
if(not level) then
print("No level found in Lua!")
return
end
level:deleteObject(objectToChange)
triggeredDeleteObject = true
global.triggeredDeleteObject = true
print("deleteObject")
end
end

View File

@ -1,8 +1,9 @@
if(triggeredDeleteRandomObject == nil) then
triggeredDeleteRandomObject = false
local global = require( "global" )
if(global.triggeredDeleteRandomObject == nil) then
global.triggeredDeleteRandomObject = false
end
function trigger(objectToChange)
if(triggeredDeleteRandomObject == false) then
if(global.triggeredDeleteRandomObject == false) then
if(not level) then
print("No level found in Lua!")
return
@ -10,7 +11,9 @@ function trigger(objectToChange)
a = level:getObjectCount()
rand = math.random(0, a - 1)
level:deleteObject(rand)
triggeredDeleteRandomObject = true
global.triggeredDeleteRandomObject = true
print("deleteRandomObject")
end
end

View File

@ -1,18 +1,19 @@
if(triggeredOpenDoor1 == nil) then
triggeredOpenDoor1 = false
local global = require( "global" )
if(global.triggeredOpenDoor1 == nil) then
global.triggeredOpenDoor1 = false
end
function trigger(objectToChange)
if(triggeredOpenDoor1 == false) then
if(global.triggeredOpenDoor1 == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(not openDoorCounter) then
openDoorCounter = 0
if(not global.openDoorCounter) then
global.openDoorCounter = 0
end
openDoorCounter = openDoorCounter + 1
if (openDoorCounter == 3) then
global.openDoorCounter = global.openDoorCounter + 1
if (global.openDoorCounter == 3) then
local strength = 1
local xPos = 0
local yPos = 0
@ -20,9 +21,9 @@ function trigger(objectToChange)
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
print("Opening the door")
end
triggeredOpenDoor1undo = false
global.triggeredOpenDoor1undo = false
triggeredOpenDoor1 = true
global.triggeredOpenDoor1 = true
print("openDoor1")
end
end

View File

@ -1,19 +1,20 @@
if(triggeredOpenDoor1undo == nil) then
triggeredOpenDoor1undo = false
local global = require( "global" )
if(global.triggeredOpenDoor1undo == nil) then
global.triggeredOpenDoor1undo = true
end
function trigger(objectToChange)
if(triggeredOpenDoor1undo == false) then
if(global.triggeredOpenDoor1undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(triggeredOpenDoor1) then
openDoorCounter = openDoorCounter - 1
triggeredOpenDoor1 = false
if(global.triggeredOpenDoor1) then
global.openDoorCounter = global.openDoorCounter - 1
global.triggeredOpenDoor1 = false
end
triggeredOpenDoor1undo = true
global.triggeredOpenDoor1undo = true
print("openDoor1undo")
end
end

View File

@ -1,18 +1,19 @@
if(triggeredOpenDoor2 == nil) then
triggeredOpenDoor2 = false
local global = require( "global" )
if(global.triggeredOpenDoor2 == nil) then
global.triggeredOpenDoor2 = false
end
function trigger(objectToChange)
if(triggeredOpenDoor2 == false) then
if(global.triggeredOpenDoor2 == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(not openDoorCounter) then
openDoorCounter = 0
if(not global.openDoorCounter) then
global.openDoorCounter = 0
end
openDoorCounter = openDoorCounter + 1
if (openDoorCounter == 3) then
global.openDoorCounter = global.openDoorCounter + 1
if (global.openDoorCounter == 3) then
local strength = 1
local xPos = 0
local yPos = 0
@ -20,9 +21,9 @@ function trigger(objectToChange)
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
print("Opening the door")
end
triggeredOpenDoor2undo = false
global.triggeredOpenDoor2undo = false
triggeredOpenDoor2 = true
global.triggeredOpenDoor2 = true
print("openDoor2")
end
end

View File

@ -1,19 +1,20 @@
if(triggeredOpenDoor2undo == nil) then
triggeredOpenDoor2undo = false
local global = require( "global" )
if(global.triggeredOpenDoor2undo == nil) then
global.triggeredOpenDoor2undo = true
end
function trigger(objectToChange)
if(triggeredOpenDoor2undo == false) then
if(global.triggeredOpenDoor2undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(triggeredOpenDoor2) then
openDoorCounter = openDoorCounter - 1
triggeredOpenDoor2 = false
if(global.triggeredOpenDoor2) then
global.openDoorCounter = global.openDoorCounter - 1
global.triggeredOpenDoor2 = false
end
triggeredOpenDoor2undo = true
global.triggeredOpenDoor2undo = true
print("openDoor2undo")
end
end

View File

@ -1,18 +1,19 @@
if(triggeredOpenDoor3 == nil) then
triggeredOpenDoor3 = false
local global = require( "global" )
if(global.triggeredOpenDoor3 == nil) then
global.triggeredOpenDoor3 = false
end
function trigger(objectToChange)
if(triggeredOpenDoor3 == false) then
if(global.triggeredOpenDoor3 == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(not openDoorCounter) then
openDoorCounter = 0
if(not global.openDoorCounter) then
global.openDoorCounter = 0
end
openDoorCounter = openDoorCounter + 1
if (openDoorCounter == 3) then
global.openDoorCounter = global.openDoorCounter + 1
if (global.openDoorCounter == 3) then
local strength = 1
local xPos = 0
local yPos = 0
@ -20,9 +21,9 @@ function trigger(objectToChange)
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
print("Opening the door")
end
triggeredOpenDoor3undo = false
global.triggeredOpenDoor3undo = false
triggeredOpenDoor3 = true
global.triggeredOpenDoor3 = true
print("openDoor3")
end
end

View File

@ -1,19 +1,20 @@
if(triggeredOpenDoor3undo == nil) then
triggeredOpenDoor3undo = false
local global = require( "global" )
if(global.triggeredOpenDoor3undo == nil) then
global.triggeredOpenDoor3undo = false
end
function trigger(objectToChange)
if(triggeredOpenDoor3undo == false) then
if(global.triggeredOpenDoor3undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
if(triggeredOpenDoor3) then
openDoorCounter = openDoorCounter - 1
triggeredOpenDoor3 = false
if(global.triggeredOpenDoor3) then
global.openDoorCounter = global.openDoorCounter - 1
global.triggeredOpenDoor3 = false
end
triggeredOpenDoor3undo = true
global.triggeredOpenDoor3undo = true
print("openDoor3undo")
end
end