Moving included to header.
This commit is contained in:
parent
663ecbbe7d
commit
7f7398e295
11
graphics.cc
11
graphics.cc
@ -1,13 +1,4 @@
|
||||
#include "main.hh"
|
||||
|
||||
#include <ACGL/OpenGL/Creator/ShaderProgramCreator.hh>
|
||||
#include <ACGL/OpenGL/Creator/VertexArrayObjectCreator.hh>
|
||||
#include <ACGL/OpenGL/Creator/Texture2DCreator.hh>
|
||||
#include <ACGL/OpenGL/Objects.hh>
|
||||
#include <ACGL/Base/Settings.hh>
|
||||
#include <ACGL/Math/Math.hh>
|
||||
#include <ACGL/OpenGL/Data/TextureLoadStore.hh>
|
||||
#include <ACGL/OpenGL/Managers.hh>
|
||||
#include "graphics.hh"
|
||||
|
||||
using namespace std;
|
||||
using namespace ACGL::OpenGL;
|
||||
|
13
graphics.hh
13
graphics.hh
@ -1,7 +1,16 @@
|
||||
#ifndef GRAPHICS_HH_INCLUDED
|
||||
#define GRAPHICS_HH_INCLUDED
|
||||
|
||||
#endif
|
||||
#include "main.hh"
|
||||
|
||||
#include <ACGL/OpenGL/Creator/ShaderProgramCreator.hh>
|
||||
#include <ACGL/OpenGL/Creator/VertexArrayObjectCreator.hh>
|
||||
#include <ACGL/OpenGL/Creator/Texture2DCreator.hh>
|
||||
#include <ACGL/OpenGL/Objects.hh>
|
||||
#include <ACGL/Base/Settings.hh>
|
||||
#include <ACGL/Math/Math.hh>
|
||||
#include <ACGL/OpenGL/Data/TextureLoadStore.hh>
|
||||
#include <ACGL/OpenGL/Managers.hh>
|
||||
|
||||
// gets called after the OpenGL window is prepared, init of example specific stuff:
|
||||
void initCustomResources();
|
||||
@ -17,3 +26,5 @@ void resizeCallback( GLFWwindow *, int newWidth, int newHeight );
|
||||
|
||||
// to build the projection matrix:
|
||||
glm::mat4 buildFrustum( float phiInDegree, float near, float far, float aspectRatio);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user