Changed wind direction because of flames clipping into the terrain.
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@ -54,8 +54,8 @@ void Graphics::init(Level* level) {
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lastWindUpdate = - windUpdateDelay;
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windTarget = 0.0f;
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wind = glm::vec2(0.0f, 0.0f);
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windDirection = glm::vec2(-1.0f, -1.0f);
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windDirectionTarget = glm::vec2(-1.0f, -1.0f);
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windDirection = glm::vec2(1.0f, 1.0f);
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windDirectionTarget = glm::vec2(1.0f, 1.0f);
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textureMovementPosition = glm::vec2(0.0, 0.0);
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// construct VAO to give shader correct Attribute locations
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