Made the block for the switches lighter and adjusted the triggers.
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79faa2edea
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8224250867
@ -454,7 +454,7 @@
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<yRot>0.0</yRot>
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<zRot>0.0</zRot>
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<scale>1.5</scale>
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<mass>3.0</mass>
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<mass>2.0</mass>
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</object>
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</composition>
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@ -721,7 +721,7 @@
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<zPosition>51.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>true</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor1.lua</luaScript>
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@ -737,7 +737,7 @@
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<zPosition>51.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor1.lua</luaScript>
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@ -774,7 +774,7 @@
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<zPosition>29.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>true</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor3.lua</luaScript>
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@ -790,7 +790,7 @@
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<zPosition>29.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor3.lua</luaScript>
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@ -2451,7 +2451,7 @@
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<zPosition>51.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>true</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor4.lua</luaScript>
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@ -2467,7 +2467,7 @@
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<zPosition>51.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor4.lua</luaScript>
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@ -2533,7 +2533,7 @@
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<zPosition>29.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>true</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor2.lua</luaScript>
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@ -2549,7 +2549,7 @@
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<zPosition>29.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openSecondDoor2.lua</luaScript>
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@ -3746,7 +3746,7 @@
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<zPosition>67.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>true</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openThirdDoor.lua</luaScript>
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@ -3762,7 +3762,7 @@
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<zPosition>67.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openThirdDoor.lua</luaScript>
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@ -6235,7 +6235,7 @@
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<zPosition>159.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>true</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openFirstDoor.lua</luaScript>
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@ -6251,7 +6251,7 @@
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<zPosition>159.5</zPosition>
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<targetIdGreen>-</targetIdGreen>
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<targetIdBlue>-</targetIdBlue>
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<distance>0.2</distance>
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<distance>0.1</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>0</objectNum>
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<luaScript>openFirstDoor.lua</luaScript>
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@ -6268,7 +6268,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>17.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>5.0</yOffset>
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<zPos>81.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>94</idBlue>
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@ -8653,7 +8653,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>-81.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>5.0</yOffset>
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<zPos>4.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>8</idBlue>
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@ -10603,7 +10603,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>-172.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>5.0</yOffset>
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<zPos>58.500000</zPos>
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<idGreen>0</idGreen>
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<idBlue>178</idBlue>
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@ -11975,7 +11975,7 @@
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<physics>
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<friction>0.9</friction>
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<strength>100.0</strength>
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<strength>200.0</strength>
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</physics>
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<positionConstraint>
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