Changing files to account for the movement of the source files.
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db2d696374
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@ -57,11 +57,11 @@ set(dir ${CMAKE_CURRENT_SOURCE_DIR}/binaries)
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set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
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# source and header files
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FILE(GLOB SOURCE_FILES "${CMAKE_SOURCE_DIR}/*.cc")
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FILE(GLOB SOURCE_FILES "${CMAKE_SOURCE_DIR}/src/*.cc")
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FILE(GLOB SOURCE_FILES_TINYXML "${CMAKE_SOURCE_DIR}/extern/tinyxml/*.cc")
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SET(SOURCE_FILES ${SOURCE_FILES} ${SOURCE_FILES_TINYXML})
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FILE(GLOB HEADER_FILES "${CMAKE_SOURCE_DIR}/*.hh")
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FILE(GLOB HEADER_FILES "${CMAKE_SOURCE_DIR}/src/*.hh")
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FILE(GLOB HEADER_FILES_TINYXML "${CMAKE_SOURCE_DIR}/extern/tinyxml/*.hh")
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SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_TINYXML})
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@ -13,11 +13,11 @@
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#include "skydome.hh"
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extern "C" {
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#include "extern/lua/src/lua.h"
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#include "extern/lua/src/lualib.h"
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#include "extern/lua/src/lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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#include "extern/luabridge/LuaBridge.h"
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#include "LuaBridge.h"
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class Level {
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public:
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@ -1,5 +1,4 @@
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#include "physics.hh"
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#include "extern/bullet/Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h"
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Physics::Physics() {
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@ -9,40 +9,40 @@
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#include "entity.hh"
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#include "extern/bullet/src/BulletDynamics/Dynamics/btRigidBody.h"
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#include "extern/bullet/src/BulletDynamics/Dynamics/btDynamicsWorld.h"
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#include "extern/bullet/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
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#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btSphereShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btBoxShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btTriangleMesh.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btConvexHullShape.h"
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#include "extern/bullet/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "extern/bullet/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h"
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#include "extern/bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"//YAY!
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#include "extern/bullet/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
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#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"//YAY!
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#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
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#include "extern/bullet/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
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#include "extern/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
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#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
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#include "extern/bullet/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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#include "extern/bullet/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
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#include "extern/bullet/src/BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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#include "extern/bullet/src/LinearMath/btScalar.h"
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#include "extern/bullet/src/LinearMath/btMotionState.h"
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#include "extern/bullet/src/LinearMath/btDefaultMotionState.h"
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#include "extern/bullet/src/LinearMath/btQuaternion.h"
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#include "extern/bullet/src/LinearMath/btVector3.h"
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#include "extern/bullet/src/LinearMath/btMatrix3x3.h"
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#include "LinearMath/btScalar.h"
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#include "LinearMath/btMotionState.h"
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#include "LinearMath/btDefaultMotionState.h"
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#include "LinearMath/btQuaternion.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btMatrix3x3.h"
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class Physics {
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public:
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@ -4,11 +4,11 @@
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#include <vector>
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#include "object.hh"
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extern "C" {
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#include "extern/lua/src/lua.h"
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#include "extern/lua/src/lualib.h"
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#include "extern/lua/src/lauxlib.h"
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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}
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#include "extern/luabridge/LuaBridge.h"
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#include "LuaBridge.h"
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class Level;
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