Changing files to account for the movement of the source files.

This commit is contained in:
Faerbit 2015-03-12 15:04:26 +01:00
parent db2d696374
commit 86be3f43dd
5 changed files with 38 additions and 39 deletions

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@ -57,11 +57,11 @@ set(dir ${CMAKE_CURRENT_SOURCE_DIR}/binaries)
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
# source and header files
FILE(GLOB SOURCE_FILES "${CMAKE_SOURCE_DIR}/*.cc")
FILE(GLOB SOURCE_FILES "${CMAKE_SOURCE_DIR}/src/*.cc")
FILE(GLOB SOURCE_FILES_TINYXML "${CMAKE_SOURCE_DIR}/extern/tinyxml/*.cc")
SET(SOURCE_FILES ${SOURCE_FILES} ${SOURCE_FILES_TINYXML})
FILE(GLOB HEADER_FILES "${CMAKE_SOURCE_DIR}/*.hh")
FILE(GLOB HEADER_FILES "${CMAKE_SOURCE_DIR}/src/*.hh")
FILE(GLOB HEADER_FILES_TINYXML "${CMAKE_SOURCE_DIR}/extern/tinyxml/*.hh")
SET(HEADER_FILES ${HEADER_FILES} ${HEADER_FILES_TINYXML})

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@ -13,11 +13,11 @@
#include "skydome.hh"
extern "C" {
#include "extern/lua/src/lua.h"
#include "extern/lua/src/lualib.h"
#include "extern/lua/src/lauxlib.h"
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include "extern/luabridge/LuaBridge.h"
#include "LuaBridge.h"
class Level {
public:

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@ -1,5 +1,4 @@
#include "physics.hh"
#include "extern/bullet/Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h"
Physics::Physics() {

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@ -9,40 +9,40 @@
#include "entity.hh"
#include "extern/bullet/src/BulletDynamics/Dynamics/btRigidBody.h"
#include "extern/bullet/src/BulletDynamics/Dynamics/btDynamicsWorld.h"
#include "extern/bullet/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btSphereShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btBoxShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btTriangleMesh.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btCollisionShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btCylinderShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btConvexHullShape.h"
#include "extern/bullet/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btCylinderShape.h"
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
#include "extern/bullet/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h"
#include "extern/bullet/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"//YAY!
#include "extern/bullet/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"//YAY!
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
#include "extern/bullet/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
#include "extern/bullet/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
#include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h"
#include "extern/bullet/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "extern/bullet/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
#include "extern/bullet/src/BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "extern/bullet/src/LinearMath/btScalar.h"
#include "extern/bullet/src/LinearMath/btMotionState.h"
#include "extern/bullet/src/LinearMath/btDefaultMotionState.h"
#include "extern/bullet/src/LinearMath/btQuaternion.h"
#include "extern/bullet/src/LinearMath/btVector3.h"
#include "extern/bullet/src/LinearMath/btMatrix3x3.h"
#include "LinearMath/btScalar.h"
#include "LinearMath/btMotionState.h"
#include "LinearMath/btDefaultMotionState.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
class Physics {
public:

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@ -4,11 +4,11 @@
#include <vector>
#include "object.hh"
extern "C" {
#include "extern/lua/src/lua.h"
#include "extern/lua/src/lualib.h"
#include "extern/lua/src/lauxlib.h"
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}
#include "extern/luabridge/LuaBridge.h"
#include "LuaBridge.h"
class Level;