Reduced memory usage of trianglemesh
This commit is contained in:
parent
59bb4a91a7
commit
91de258030
@ -159,11 +159,12 @@ void Physics::addTriangleMeshBody(Entity entity, float mass, float dampningL, fl
|
||||
{
|
||||
btTriangleMesh* trimesh = new btTriangleMesh();
|
||||
|
||||
btVector3* v0 = new btVector3( 0, 0, 0);
|
||||
btVector3* v1 = new btVector3( 1, 1, 1);
|
||||
btVector3* v2 = new btVector3( 2, 2, 2);
|
||||
|
||||
trimesh->addTriangle( *v0, *v1, *v2 );
|
||||
btVector3 v0( 0, 0, 0 );
|
||||
btVector3 v1( 1, 1, 1 );
|
||||
btVector3 v2( 2, 2, 2);
|
||||
|
||||
trimesh->addTriangle( v0, v1, v2 );
|
||||
|
||||
btTriangleMeshShape* shape = new btBvhTriangleMeshShape(trimesh,true);
|
||||
btVector3 inertia(0,0,0);
|
||||
|
Loading…
Reference in New Issue
Block a user