Adding test level.
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data/levels/TestLevel.png
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BIN
data/levels/TestLevel.png
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After Width: | Height: | Size: 135 B |
244
data/levels/TestLevel.xml
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244
data/levels/TestLevel.xml
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@ -0,0 +1,244 @@
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<name>-</name>
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<name>-</name>
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</composition>
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<composition>
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<zPos>-7.500000</zPos>
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<trigger>
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<name>-</name>
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<undo>false</undo>
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</trigger>
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</composition>
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<ambientLight>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>1.0</bColour>
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</ambientLight>
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<fogColourDay>
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<rColour>0.57</rColour>
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<gColour>0.80</gColour>
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<bColour>0.98</bColour>
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<alpha>1.0</alpha>
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</fogColourDay>
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<fogColourRise>
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<rColour>0.88</rColour>
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<gColour>0.38</gColour>
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<bColour>0.38</bColour>
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<alpha>1.0</alpha>
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</fogColourRise>
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<fogColourNight>
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<rColour>0.09</rColour>
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<gColour>0.1</gColour>
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<bColour>0.24</bColour>
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<alpha>1.0</alpha>
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</fogColourNight>
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<directionalLight>
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<xOffset>-1.0</xOffset>
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<yOffset>1.5</yOffset>
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<zOffset>1.0</zOffset>
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<rColour>1.0</rColour>
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<gColour>1.0</gColour>
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<bColour>0.9</bColour>
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<intensity>0.2</intensity>
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</directionalLight>
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<terrain>
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<heightmap>heightmapTestLevel.png</heightmap>
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<texture>sand.png</texture>
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<ambientFactor>0.1</ambientFactor>
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<diffuseFactor>0.8</diffuseFactor>
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<specularFactor>0.2</specularFactor>
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<shininess>1.0</shininess>
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</terrain>
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<skydome>
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<model>skydome.obj</model>
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<texture>skydomeNew.png</texture>
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<nightTexture>bluenightskydome.png</nightTexture>
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</skydome>
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<physics>
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<friction>0.9</friction>
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<strength>300.0</strength>
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</physics>
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<positionConstraint>
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<objectNum>0</objectNum>
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<xPosition>0.0</xPosition>
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<yPosition>0.0</yPosition>
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<strength>100.0</strength>
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</positionConstraint>
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BIN
data/levels/TestLevelBackup.png
Normal file
BIN
data/levels/TestLevelBackup.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 172 B |
BIN
data/levels/heightmapTestLevel.png
Normal file
BIN
data/levels/heightmapTestLevel.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 168 B |
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