Merge branch 'master' of github.com:Faerbit/swp

This commit is contained in:
Jasper 2015-03-04 15:09:50 +01:00
commit 94cdd16394
18 changed files with 299 additions and 134 deletions

View File

@ -452,7 +452,7 @@
<yRot>0.0</yRot>
<zRot>0.0</zRot>
<scale>1.5</scale>
<mass>1.0</mass>
<mass>3.0</mass>
</object>
</composition>

View File

@ -715,6 +715,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor1</name>
<undo>false</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
@ -728,6 +729,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor1Undo</name>
<undo>true</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor1.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -751,6 +768,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor3</name>
<undo>false</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
@ -764,6 +782,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor3Undo</name>
<undo>true</undo>
<xPosition>-6.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor3.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -2411,6 +2445,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor4</name>
<undo>false</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
@ -2424,6 +2459,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor4Undo</name>
<undo>true</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>51.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor4.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -2476,6 +2527,7 @@
</positionConstraint>
<trigger>
<name>openSecondDoor2</name>
<undo>false</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
@ -2489,6 +2541,22 @@
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
<trigger>
<name>openSecondDoor2Undo</name>
<undo>true</undo>
<xPosition>-53.5</xPosition>
<yPosition>22.0</yPosition>
<zPosition>29.5</zPosition>
<targetIdGreen>-</targetIdGreen>
<targetIdBlue>-</targetIdBlue>
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openSecondDoor2.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>8</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
</trigger>
</composition>
<composition>
@ -3672,6 +3740,7 @@
</positionConstraint>
<trigger>
<name>openThirdDoor</name>
<undo>false</undo>
<xPosition>-161.5</xPosition>
<yPosition>21.7</yPosition>
<zPosition>67.5</zPosition>
@ -3687,6 +3756,7 @@
</trigger>
<trigger>
<name>openThirdDoorUndo</name>
<undo>true</undo>
<xPosition>-161.5</xPosition>
<yPosition>21.7</yPosition>
<zPosition>67.5</zPosition>
@ -3695,7 +3765,7 @@
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openThirdDoorUndo.lua</luaScript>
<luaScript>openThirdDoor.lua</luaScript>
<toChangeIdGreen>0</toChangeIdGreen>
<toChangeIdBlue>178</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>
@ -6159,6 +6229,7 @@
</positionConstraint>
<trigger>
<name>openFirstDoor</name>
<undo>false</undo>
<xPosition>17.5</xPosition>
<yPosition>21.8</yPosition>
<zPosition>159.5</zPosition>
@ -6174,6 +6245,7 @@
</trigger>
<trigger>
<name>openFirstDoorUndo</name>
<undo>true</undo>
<xPosition>17.5</xPosition>
<yPosition>21.8</yPosition>
<zPosition>159.5</zPosition>
@ -6182,7 +6254,7 @@
<distance>0.2</distance>
<isBiggerThan>false</isBiggerThan>
<objectNum>0</objectNum>
<luaScript>openFirstDoorUndo.lua</luaScript>
<luaScript>openFirstDoor.lua</luaScript>
<toChangeIdGreen>1</toChangeIdGreen>
<toChangeIdBlue>94</toChangeIdBlue>
<toChangeObjNum>0</toChangeObjNum>

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenFirstDoor == nil) then
global.triggeredOpenFirstDoor = false
end
if(global.triggeredOpenFirstDoorUndo == nil) then
global.triggeredOpenFirstDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenFirstDoor == false) then
if(not level) then
@ -21,3 +25,23 @@ function trigger(objectToChange)
print("openFirstDoor")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenFirstDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = 17.5
local yPos = 25
local zPos = 81.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenFirstDoor = false
global.triggeredOpenFirstDoorUndo = true
print("openFirstDoorUndo")
end
end

View File

@ -1,23 +0,0 @@
local global = require( "global" )
if(global.triggeredOpenFirstDoorUndo == nil) then
global.triggeredOpenFirstDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenFirstDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = 17.5
local yPos = 25
local zPos = 81.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenFirstDoor = false
global.triggeredOpenFirstDoorUndo = true
print("openFirstDoorUndo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor1 == nil) then
global.triggeredOpenSecondDoor1 = false
end
if(global.triggeredOpenSecondDoor1Undo == nil) then
global.triggeredOpenSecondDoor1Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor1 == false) then
if(not level) then
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor1Undo = false
end
end
print("openSecondDoor1")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor1Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor1Undo = true
print("openSecondDoor1Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor2 == nil) then
global.triggeredOpenSecondDoor2 = false
end
if(global.triggeredOpenSecondDoor2Undo == nil) then
global.triggeredOpenSecondDoor2Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor2 == false) then
if(not level) then
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor2Undo = false
end
end
print("openSecondDoor2")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor2Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor2Undo = true
print("openSecondDoor2Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor3 == nil) then
global.triggeredOpenSecondDoor3 = false
end
if(global.triggeredOpenSecondDoor3Undo == nil) then
global.triggeredOpenSecondDoor3Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor3 == false) then
if(not level) then
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor3Undo = false
end
end
print("openSecondDoor3")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor3Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor3Undo = true
print("openSecondDoor3Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenSecondDoor4 == nil) then
global.triggeredOpenSecondDoor4 = false
end
if(global.triggeredOpenSecondDoor4Undo == nil) then
global.triggeredOpenSecondDoor4Undo = true
end
function trigger(objectToChange)
if(global.triggeredOpenSecondDoor4 == false) then
if(not level) then
@ -13,7 +17,7 @@ function trigger(objectToChange)
global.openSecondDoorCounter = 0
end
if(global.openSecondDoorCounter == 3) then
global.openSecondDoorCounter = global.openSecondDoorCounter + 1
global.openSecondDoorCounter = global.openSecondDoorCounter + 1
end
global.triggeredOpenSecondDoor4 = true
@ -25,14 +29,28 @@ function trigger(objectToChange)
local zPos = 4.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
else
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor4Undo = false
end
end
print("openSecondDoor4")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenSecondDoor4Undo == false) then
if(not level) then
print("No level found in Lua!")
return
end
global.openSecondDoorCounter = 0
global.triggeredOpenSecondDoor1 = false
global.triggeredOpenSecondDoor2 = false
global.triggeredOpenSecondDoor3 = false
global.triggeredOpenSecondDoor4 = false
global.triggeredOpenSecondDoor4Undo = true
print("openSecondDoor4Undo")
end
end

View File

@ -2,6 +2,10 @@ local global = require( "global" )
if(global.triggeredOpenThirdDoor == nil) then
global.triggeredOpenThirdDoor = false
end
if(global.triggeredOpenThirdDoorUndo == nil) then
global.triggeredOpenThirdDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenThirdDoor == false) then
if(not level) then
@ -21,3 +25,23 @@ function trigger(objectToChange)
print("openThirdDoor")
end
end
function triggerUndo(objectToChange)
if(global.triggeredOpenThirdDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = -172.5
local yPos = 25
local zPos = 58.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenThirdDoor = false
global.triggeredOpenThirdDoorUndo = true
print("openThirdDoorUndo")
end
end

View File

@ -1,23 +0,0 @@
local global = require( "global" )
if(global.triggeredOpenThirdDoorUndo == nil) then
global.triggeredOpenThirdDoorUndo = true
end
function trigger(objectToChange)
if(global.triggeredOpenThirdDoorUndo == false) then
if(not level) then
print("No level found in Lua!")
return
end
local strength = 100
local xPos = -172.5
local yPos = 25
local zPos = 58.5
level:moveObject(objectToChange, strength, xPos, yPos, zPos)
global.triggeredOpenThirdDoor = false
global.triggeredOpenThirdDoorUndo = true
print("openThirdDoorUndo")
end
end

View File

@ -4,7 +4,14 @@ in vec3 fColor;
out vec4 oColor;
uniform bool withColor;
void main() {
oColor = vec4(fColor, 1.0);
if (withColor) {
oColor = vec4(fColor, 0.6);
}
else {
oColor = vec4(0.0, 0.0, 0.0, 0.0);
}
}

View File

@ -1,6 +1,6 @@
#version 150
uniform mat4 viewProjectionMatrix;
uniform mat4 modelViewProjectionMatrix;
uniform float time;
uniform bool bottom;
uniform bool left;
@ -62,19 +62,19 @@ void main() {
float rightAngle = PI * 2.0 / resolution * (j+1);
vec4 offset = vec4(cos(rightAngle) * downRadius, i, -sin(rightAngle) * downRadius, 0.0);
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * offset;
gl_Position = gl_in[0].gl_Position + modelViewProjectionMatrix * offset;
EmitVertex();
offset = vec4(cos(rightAngle) * upRadius, i + step, -sin(rightAngle) * upRadius, 0.0);
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * offset;
gl_Position = gl_in[0].gl_Position + modelViewProjectionMatrix * offset;
EmitVertex();
offset = vec4(cos(leftAngle) * downRadius, i, -sin(leftAngle) * downRadius, 0.0);
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * offset;
gl_Position = gl_in[0].gl_Position + modelViewProjectionMatrix * offset;
EmitVertex();
offset = vec4(cos(leftAngle) * upRadius, i + step, -sin(leftAngle) * upRadius, 0.0);
gl_Position = gl_in[0].gl_Position + viewProjectionMatrix * offset;
gl_Position = gl_in[0].gl_Position + modelViewProjectionMatrix * offset;
EmitVertex();
EndPrimitive();

View File

@ -2,7 +2,6 @@
in vec2 vTexCoord;
uniform sampler2D flame_fbo;
uniform sampler2D light_fbo;
uniform int windowSizeX;
uniform int windowSizeY;
@ -12,24 +11,11 @@ out vec4 oColor;
const float lookup_offset = 4.0;
void main() {
vec4 color = texture(flame_fbo, vTexCoord).rgba;
if (color == vec4(0.0, 0.0, 0.0, 1.0)) {
oColor = texture(light_fbo, vTexCoord).rgba;
}
else {
vec4 sum = vec4(0.0);
for(float i = -lookup_offset; i<=lookup_offset; i+=1.0) {
for(float j = -lookup_offset; j<=lookup_offset; j+=1.0) {
vec4 flame_pixel = texture(flame_fbo, vec2(vTexCoord.x + i * 1.0/(windowSizeX/2.0), vTexCoord.y + j * 1.0/(windowSizeY/2.0)))/pow(lookup_offset*2+1, 2.0);
vec4 light_pixel = texture(light_fbo, vec2(vTexCoord.x + i * 1.0/(windowSizeX/2.0), vTexCoord.y + j * 1.0/(windowSizeY/2.0)))/pow(lookup_offset*2+1, 2.0);
if (flame_pixel == vec4(0.0, 0.0, 0.0, 1.0)) {
sum += light_pixel;
}
else {
sum += mix(flame_pixel, light_pixel, 0.7);
}
}
vec4 sum = vec4(0.0);
for(float i = -lookup_offset; i<=lookup_offset; i+=1.0) {
for(float j = -lookup_offset; j<=lookup_offset; j+=1.0) {
sum += texture(light_fbo, vec2(vTexCoord.x + i * 1.0/(windowSizeX/2.0), vTexCoord.y + j * 1.0/(windowSizeY/2.0)))/pow(lookup_offset*2+1, 2.0);
}
oColor = sum;
}
oColor = sum;
}

View File

@ -92,8 +92,8 @@ void Graphics::init(Level* level) {
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &number_of_texture_units);
printf("Your graphics card supports %d texture units.\n", number_of_texture_units);
// Exit if we need more texture units
if (number_of_texture_units < 16) {
printf("You need at least 16 texture units to run this application. Exiting\n");
if (number_of_texture_units < 15) {
printf("You need at least 15 texture units to run this application. Exiting\n");
exit(-1);
}
@ -142,28 +142,12 @@ void Graphics::init(Level* level) {
}
}
flame_fbo_color_texture = SharedTexture2D(new Texture2D(windowSize, GL_RGBA8));
flame_fbo_color_texture->setMinFilter(GL_NEAREST);
flame_fbo_color_texture->setMagFilter(GL_NEAREST);
flame_fbo_color_texture->setWrapS(GL_CLAMP_TO_BORDER);
flame_fbo_color_texture->setWrapT(GL_CLAMP_TO_BORDER);
flame_fbo_depth_texture = SharedTexture2D(new Texture2D(windowSize, GL_DEPTH_COMPONENT24));
flame_fbo_depth_texture->setMinFilter(GL_NEAREST);
flame_fbo_depth_texture->setMagFilter(GL_NEAREST);
flame_fbo_depth_texture->setWrapS(GL_CLAMP_TO_BORDER);
flame_fbo_depth_texture->setWrapT(GL_CLAMP_TO_BORDER);
framebuffer_flames = SharedFrameBufferObject(new FrameBufferObject());
framebuffer_flames->attachColorTexture("oColor", flame_fbo_color_texture);
framebuffer_flames->setDepthTexture(flame_fbo_depth_texture);
framebuffer_flames->setClearColor(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
framebuffer_flames->validate();
light_fbo_color_texture = SharedTexture2D(new Texture2D(windowSize, GL_RGBA8));
light_fbo_color_texture->setMinFilter(GL_NEAREST);
light_fbo_color_texture->setMagFilter(GL_NEAREST);
light_fbo_color_texture->setWrapS(GL_CLAMP_TO_BORDER);
light_fbo_color_texture->setWrapT(GL_CLAMP_TO_BORDER);
light_fbo_depth_texture = SharedTexture2D(new Texture2D(windowSize, GL_DEPTH_COMPONENT24));
light_fbo_depth_texture = SharedTexture2D(new Texture2D(windowSize, GL_DEPTH24_STENCIL8));
light_fbo_depth_texture->setMinFilter(GL_NEAREST);
light_fbo_depth_texture->setMagFilter(GL_NEAREST);
light_fbo_depth_texture->setWrapS(GL_CLAMP_TO_BORDER);
@ -175,8 +159,7 @@ void Graphics::init(Level* level) {
framebuffer_light->validate();
flamePostShader->use();
flamePostShader->setTexture("flame_fbo", flame_fbo_color_texture, 15);
flamePostShader->setTexture("light_fbo", light_fbo_color_texture, 16);
flamePostShader->setTexture("light_fbo", light_fbo_color_texture, 15);
flamePostShader->setUniform("windowSizeX", int(windowSize.x));
flamePostShader->setUniform("windowSizeY", int(windowSize.y));
@ -294,17 +277,17 @@ void Graphics::render(double time)
// render the level
level->render(lightingShader, true, &lightingViewProjectionMatrix, &depthBiasVPs);
// draw flames on top
flameShader->use();
// cull faces to get consistent color while using alpha
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// draw flames on top
framebuffer_flames->bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
flameShader->use();
// draw with colors
flameShader->setUniform("viewProjectionMatrix", lightingViewProjectionMatrix);
flameShader->setUniform("modelViewProjectionMatrix", lightingViewProjectionMatrix);
flameShader->setUniform("withColor", true);
flameShader->setUniform("time", (float) time);
flameShader->setUniform("bottom", true);
flameShader->setUniform("left", true);
@ -317,13 +300,48 @@ void Graphics::render(double time)
flameShader->setUniform("left", false);
flame_positions->render();
glDisable(GL_CULL_FACE);
glDepthMask(GL_FALSE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// draw slightly larger only for stencil buffer to blur edges
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 1, 0xFF); //Set any stencil to 1
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glStencilMask(0xFF);//write to stencil buffer
glClear(GL_STENCIL_BUFFER_BIT);//clear stencil buffer
glm::mat4 modelMatrix = glm::scale(glm::vec3(1.1f));
flameShader->setUniform("viewProjectionMatrix", lightingViewProjectionMatrix);
flameShader->setUniform("modelViewProjectionMatrix", lightingViewProjectionMatrix * modelMatrix);
flameShader->setUniform("withColor", false);
flameShader->setUniform("time", (float) time);
flameShader->setUniform("bottom", true);
flameShader->setUniform("left", true);
flame_positions->render();
flameShader->setUniform("left", false);
flame_positions->render();
flameShader->setUniform("bottom", false);
flameShader->setUniform("left", true);
flame_positions->render();
flameShader->setUniform("left", false);
flame_positions->render();
glStencilFunc(GL_EQUAL, 1, 0xFF); //Pass test if stencil value is 1
glStencilMask(0x00);// don't write to stencil buffer
glDepthMask(GL_TRUE);
glDisable(GL_CULL_FACE);
flamePostShader->use();
fullscreen_quad->render();
glDisable(GL_STENCIL_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer_light->getObjectName());
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, windowSize.x, windowSize.y, 0, 0, windowSize.x, windowSize.y,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
bool Graphics::compareLightDistances(Light a, Light b) {
@ -406,8 +424,8 @@ void Graphics::resize(glm::uvec2 windowSize) {
for (unsigned int i = 0; i<depth_directionalMaps.size(); i++) {
depth_directionalMaps.at(i)->resize(glm::vec2(windowSize.x, windowSize.y));
}
flame_fbo_color_texture->resize(windowSize);
flame_fbo_depth_texture->resize(windowSize);
light_fbo_color_texture->resize(windowSize);
light_fbo_depth_texture->resize(windowSize);
flamePostShader->setUniform("windowSizeX", int(windowSize.x));
flamePostShader->setUniform("windowSizeY", int(windowSize.y));
}

View File

@ -39,9 +39,6 @@ class Graphics {
std::vector<SharedFrameBufferObject> framebuffer_directional;
std::vector<SharedTextureCubeMap> depth_cubeMaps;
SharedFrameBufferObject framebuffer_cube;
SharedFrameBufferObject framebuffer_flames;
SharedTexture2D flame_fbo_color_texture;
SharedTexture2D flame_fbo_depth_texture;
SharedFrameBufferObject framebuffer_light;
SharedTexture2D light_fbo_color_texture;
SharedTexture2D light_fbo_depth_texture;

View File

@ -325,6 +325,7 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
float xPos = queryFloat(xmlTrigger, "xPosition");
float yPos = queryFloat(xmlTrigger, "yPosition");
float zPos = queryFloat(xmlTrigger, "zPosition");
bool undo = queryBool(xmlTrigger, "undo");
glm::vec3 position = glm::vec3(xPos, yPos, zPos);
std::string stringTarget = queryString(xmlTrigger, "targetIdGreen");
if (stringTarget.compare("-") != 0){
@ -381,7 +382,7 @@ void Loader::load(std::string filePath, Level* level, std::string compositionsPa
printf("No Identifier found for an object that was to be changed by a trigger.\n");
}
if (object != 0) {
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange, scriptPath);
Trigger trigger = Trigger(position, distance, isBigger, object, luaScript, level->getLuaState(), objectToChange, scriptPath, undo);
level->addTrigger(trigger);
}
else {

View File

@ -1,7 +1,7 @@
#include "trigger.hh"
#include <sys/stat.h>
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* luaState, int objectToChange, std::string scriptPath) {
Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* luaState, int objectToChange, std::string scriptPath, bool undo) {
this->position=position;
this->distance=distance;
this->isBigger=isBigger;
@ -17,6 +17,7 @@ Trigger::Trigger(glm::vec3 position, float distance, bool isBigger, Object* obje
printf("The Lua state is NULL in trigger!\n");
}
this->objectToChange = objectToChange;
this->undo = undo;
}
Trigger::Trigger(){
@ -28,11 +29,19 @@ Trigger::~Trigger(){
void Trigger::triggerUpdate(){
if (isBigger && (glm::distance(object->getPosition(), position) > distance)) {
luaL_dofile(luaState, luaScript.c_str());
luabridge::getGlobal(luaState, "trigger")(objectToChange);
if (undo){
luabridge::getGlobal(luaState, "triggerUndo")(objectToChange);
}else{
luabridge::getGlobal(luaState, "trigger")(objectToChange);
}
}
else if (!isBigger && (glm::distance(object->getPosition(), position) < distance)) {
luaL_dofile(luaState, luaScript.c_str());
luabridge::getGlobal(luaState, "trigger")(objectToChange);
if (undo){
luabridge::getGlobal(luaState, "triggerUndo")(objectToChange);
}else{
luabridge::getGlobal(luaState, "trigger")(objectToChange);
}
}
}

View File

@ -14,7 +14,7 @@ class Level;
class Trigger {
public:
Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange, std::string scriptPath);
Trigger(glm::vec3 position, float distance, bool isBigger, Object* object, std::string luaScript, lua_State* L, int objectToChange, std::string scriptPath, bool undo);
Trigger();
~Trigger();
void triggerUpdate();
@ -27,6 +27,7 @@ class Trigger {
std::string luaScript;
lua_State* luaState;
int objectToChange;
bool undo;
};
#endif