Added slides for milestone 3.
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slides/slides_m3.tex
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%*****************************************************************************%
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% This LaTeX-Template is based on the beamer package: %
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% http://latex-beamer.sourceforge.net %
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% %
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% For further details on how to create beamer slides you can check their %
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% documentation: %
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% http://mirror.ctan.org/macros/latex/contrib/beamer/doc/beameruserguide.pdf %
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% %
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% The layout fits the current standard of the acg color scheme. %
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% Version: 1.0 %
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% Authors: Lars Krecklau <krecklau@informatik.rwth-aachen.de> %
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%*****************************************************************************%
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\documentclass{beamer}
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\usepackage{graphicx}
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\usepackage[german]{babel}
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% Place in these lines your title and the author's names:
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\newcommand{\myTitle}{Milestone 3 - Marble Race Game - Group C}
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\newcommand{\myAutors}{Fabian Klemp, Steffen F\"undgens, Simon Froitzheim, Jasper Manousek}
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\newcommand{\myAutorsFoot}{\myAutors}
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% If you want to draw images by latex:
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% http://www.texample.net/tikz/
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\usepackage{tikz}
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\usetikzlibrary{arrows,shapes}
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% Apply the acg layout
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\include{layoutacg}
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% Setup the title page
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\title{\myTitle}
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\author{\myAutors}
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\institute{RWTH Aachen University}
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\date{\today}
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\subject{\myTitle}
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\begin{document}
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\begin{frame}
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\titlepage
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\end{frame}
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\section{\myTitle}
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\subsection{Steffen}
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\begin{frame}
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\begin{itemize}
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\item Triggers:
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\begin{itemize}
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\item Trigger Scripts are now written in Lua
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\item No more hardcoded trigger events
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\item Could be changed at runtime
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\end{itemize}
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\uncover<2->{Converter
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\begin{itemize}
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\item Added various features
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\end{itemize}}
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\uncover<3->{ Future Work:
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\begin{itemize}
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\item Debug Converter
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\item Implement a seperate loading thread (split up level and only load closest stuff)
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\end{itemize}}
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\end{itemize}
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\end{frame}
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\subsection{Japser}
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\begin{frame}
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\begin{itemize}
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\item Physics:
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\begin{itemize}
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\item Added spring constraints (can be used by Doors and Buttons for example)
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\item Implemented collision masks
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\item General collision fixes
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\end{itemize}
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\uncover<2->{ Future Work:
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\begin{itemize}
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\item Make Physics more roboust
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\item Camera collision(already started)
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\end{itemize}}
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\end{itemize}
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\end{frame}
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\subsection{Simon}
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\begin{frame}
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\begin{itemize}
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\item Level Design:
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\begin{itemize}
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\item Worked on our own heightmap
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\item Added a bridge to our level
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\end{itemize}
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\uncover<2->{ Future Work:
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\begin{itemize}
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\item Finish the level
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\end{itemize}}
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\end{itemize}
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\end{frame}
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\subsection{Fabian}
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\begin{frame}
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\begin{itemize}
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\item Graphics:
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\begin{itemize}
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\item \grqq{Improved}\grqq{} shadows
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\item Removed cascaded shadow mapping
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\item Improved point light shadows(see demo)
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\end{itemize}
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\uncover<2->{ Future Work:
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\begin{itemize}
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\item Finish working on shadows
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\item Implement bump mapping
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\item Particle Systems
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\item (Screen Space Ambient Occlusion)
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\end{itemize}}
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\end{itemize}
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\end{frame}
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\subsection{Demo}
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\begin{frame}
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\includegraphics[width=11cm]{images/demo_m3}
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\end{frame}
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\end{document}
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