From 965c3f96f9df7d2d4830e1e5b9e657f94d28b09e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Steffen=20F=C3=BCndgens?= Date: Tue, 2 Dec 2014 13:19:19 +0100 Subject: [PATCH] still merging... --- extern/glfw/src/config.h | 84 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100644 extern/glfw/src/config.h diff --git a/extern/glfw/src/config.h b/extern/glfw/src/config.h new file mode 100644 index 0000000..c2e84ec --- /dev/null +++ b/extern/glfw/src/config.h @@ -0,0 +1,84 @@ +//======================================================================== +// GLFW 3.0 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2010 Camilla Berglund +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== +// As config.h.in, this file is used by CMake to produce the config.h shared +// configuration header file. If you are adding a feature requiring +// conditional compilation, this is the proper place to add the macros. +//======================================================================== +// As config.h, this file defines compile-time build options and macros for +// all platforms supported by GLFW. As this is a generated file, don't modify +// it. Instead, you should modify the config.h.in file. +//======================================================================== + +// Define this to 1 if building GLFW for X11 +#define _GLFW_X11 +// Define this to 1 if building GLFW for Win32 +/* #undef _GLFW_WIN32 */ +// Define this to 1 if building GLFW for Cocoa +/* #undef _GLFW_COCOA */ + +// Define this to 1 if building GLFW for EGL +/* #undef _GLFW_EGL */ +// Define this to 1 if building GLFW for GLX +#define _GLFW_GLX +// Define this to 1 if building GLFW for WGL +/* #undef _GLFW_WGL */ +// Define this to 1 if building GLFW for NSGL +/* #undef _GLFW_NSGL */ + +// Define this to 1 if building as a shared library / dynamic library / DLL +/* #undef _GLFW_BUILD_DLL */ + +// Define this to 1 to disable dynamic loading of winmm +/* #undef _GLFW_NO_DLOAD_WINMM */ +// Define this to 1 if glfwSwapInterval should ignore DWM compositing status +/* #undef _GLFW_USE_DWM_SWAP_INTERVAL */ +// Define this to 1 to force use of high-performance GPU on Optimus systems +/* #undef _GLFW_USE_OPTIMUS_HPG */ + +// Define this to 1 if glXGetProcAddress is available +#define _GLFW_HAS_GLXGETPROCADDRESS +// Define this to 1 if glXGetProcAddressARB is available +#define _GLFW_HAS_GLXGETPROCADDRESSARB +// Define this to 1 if glXGetProcAddressEXT is available +/* #undef _GLFW_HAS_GLXGETPROCADDRESSEXT */ +// Define this to 1 if dlopen is available +/* #undef _GLFW_HAS_DLOPEN */ + +// Define this to 1 if glfwInit should change the current directory +/* #undef _GLFW_USE_CHDIR */ +// Define this to 1 if glfwCreateWindow should populate the menu bar +/* #undef _GLFW_USE_MENUBAR */ + +// Define this to 1 if using OpenGL as the client library +#define _GLFW_USE_OPENGL +// Define this to 1 if using OpenGL ES 1.1 as the client library +/* #undef _GLFW_USE_GLESV1 */ +// Define this to 1 if using OpenGL ES 2.0 as the client library +/* #undef _GLFW_USE_GLESV2 */ + +// The GLFW version as used by glfwGetVersionString +#define _GLFW_VERSION_FULL "3.0.2" +