Moving resizing of loading screen to resize method.

This commit is contained in:
Faerbit 2015-04-12 20:16:24 +02:00
parent 2962acfded
commit 9b57eb0df1

View File

@ -319,39 +319,6 @@ void Graphics::render(double time)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
loadingShader->use();
loadingShader->setUniform("time", float(time));
float quadData[24];
if (loadingScreenWidth/loadingScreenHeight < ((float)windowSize.x)/((float)windowSize.y)) {
float quadTemp[24] ={
-(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), 1.0f, 0.0f, 1.0f,
(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), 1.0f, 1.0f, 1.0f,
(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), -1.0f, 1.0f, 0.0f,
(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), -1.0f, 1.0f, 0.0f,
-(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), -1.0f, 0.0f, 0.0f,
-(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), 1.0f, 0.0f, 1.0f
};
for(int i = 0; i<24; i++) {
quadData[i] = quadTemp[i];
}
}
else {
float quadTemp[24] = {
-1.0f, ((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 0.0f, 1.0f,
1.0f, ((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 1.0f, 1.0f,
1.0f, -((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 1.0f, 0.0f,
1.0f, -((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 1.0f, 0.0f,
-1.0f, -((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 0.0f, 0.0f,
-1.0f, ((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 0.0f, 1.0f
};
for(int i = 0; i<24; i++) {
quadData[i] = quadTemp[i];
}
}
fullscreen_quad_ab_loading->setDataElements(6, quadData);
fullscreen_quad_loading = SharedVertexArrayObject(new VertexArrayObject);
fullscreen_quad_loading->attachAllAttributes(fullscreen_quad_ab_loading);
fullscreen_quad_loading->render();
}
else {
@ -672,6 +639,41 @@ void Graphics::resize(glm::uvec2 windowSize) {
flamePostShader->setUniform("windowSizeY", int(windowSize.y));
bindTextureUnits();
}
else {
float quadData[24];
if (loadingScreenWidth/loadingScreenHeight < ((float)windowSize.x)/((float)windowSize.y)) {
float quadTemp[24] ={
-(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), 1.0f, 0.0f, 1.0f,
(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), 1.0f, 1.0f, 1.0f,
(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), -1.0f, 1.0f, 0.0f,
(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), -1.0f, 1.0f, 0.0f,
-(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), -1.0f, 0.0f, 0.0f,
-(((float)windowSize.y*loadingScreenWidth)/((float)windowSize.x*loadingScreenHeight)), 1.0f, 0.0f, 1.0f
};
for(int i = 0; i<24; i++) {
quadData[i] = quadTemp[i];
}
}
else {
float quadTemp[24] = {
-1.0f, ((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 0.0f, 1.0f,
1.0f, ((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 1.0f, 1.0f,
1.0f, -((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 1.0f, 0.0f,
1.0f, -((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 1.0f, 0.0f,
-1.0f, -((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 0.0f, 0.0f,
-1.0f, ((float)windowSize.x*loadingScreenHeight)/((float)windowSize.y*loadingScreenWidth), 0.0f, 1.0f
};
for(int i = 0; i<24; i++) {
quadData[i] = quadTemp[i];
}
}
fullscreen_quad_ab_loading->setDataElements(6, quadData);
fullscreen_quad_loading = SharedVertexArrayObject(new VertexArrayObject);
fullscreen_quad_loading->attachAllAttributes(fullscreen_quad_ab_loading);
}
}
glm::mat4 Graphics::buildViewMatrix(Level* level) {