Small parameter changes.
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@ -118,8 +118,7 @@ void Graphics::render(double time)
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printf("Framebuffer incomplete, unknown error occured during shadow generation!\n");
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printf("Framebuffer incomplete, unknown error occured during shadow generation!\n");
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}
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}
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if (saveDepthBufferBool && i_face == 3) {
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if (saveDepthBufferBool && i_face == 3) {
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printf("Doing stuff...\n");
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saveDepthBufferToDisk(3, "face.png");
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saveDepthBufferToDisk(framebuffer_cube, "face2.png");
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saveDepthBufferBool = false;
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saveDepthBufferBool = false;
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}
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}
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}
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}
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@ -248,12 +247,12 @@ float Graphics::getFarPlane() {
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return farPlane;
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return farPlane;
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}
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}
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void Graphics::saveDepthBufferToDisk(SharedFrameBufferObject fbo, std::string filename) {
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void Graphics::saveDepthBufferToDisk(int face, std::string filename) {
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printf("Starting saving of depth buffer...\n");
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printf("Starting saving of depth buffer...\n");
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float *depthbuffer = new float[1024*1024];
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float *depthbuffer = new float[1024*1024];
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std::vector<unsigned char> image (1024 * 1024 * 4);
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std::vector<unsigned char> image (1024 * 1024 * 4);
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glGetTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, depthbuffer);
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glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_DEPTH_COMPONENT, GL_FLOAT, depthbuffer);
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for (unsigned int i = 0; i<1024*1024; i++) {
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for (unsigned int i = 0; i<1024*1024; i++) {
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image[i * 4 + 0] = depthbuffer[i] * 255;
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image[i * 4 + 0] = depthbuffer[i] * 255;
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image[i * 4 + 1] = depthbuffer[i] * 255;
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image[i * 4 + 1] = depthbuffer[i] * 255;
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@ -22,7 +22,7 @@ class Graphics {
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private:
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private:
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bool saveDepthBufferBool;
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bool saveDepthBufferBool;
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void updateLights();
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void updateLights();
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void saveDepthBufferToDisk(ACGL::OpenGL::SharedFrameBufferObject fbo, std::string);
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void saveDepthBufferToDisk(int face, std::string);
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double lastUpdate;
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double lastUpdate;
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glm::uvec2 windowSize;
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glm::uvec2 windowSize;
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float nearPlane;
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float nearPlane;
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