Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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@ -11,14 +11,14 @@
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<idBlue>5</idBlue>
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<typeID>20</typeID>
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<trigger>
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<name>-</name>
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<xPosition>0.0</xPosition>
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<yPosition>0.0</yPosition>
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<zPosition>0.0</zPosition>
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<distance>1.0</distance>
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<name>deleteRandomObject</name>
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<xPosition>10.0</xPosition>
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<yPosition>14.0</yPosition>
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<zPosition>5.0</zPosition>
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<distance>3.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>1</objectNum>
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<functionPointer>-</functionPointer>
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<objectNum>0</objectNum>
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<functionPointer>0</functionPointer>
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</trigger>
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</composition>
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@ -29,7 +29,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>5.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>1.0</yOffset>
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<zPos>-5.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>4</idBlue>
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@ -41,7 +41,7 @@
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<zPosition>0.0</zPosition>
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<distance>1.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>1</objectNum>
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<objectNum>0</objectNum>
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<functionPointer>-</functionPointer>
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</trigger>
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</composition>
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@ -53,7 +53,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>0.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>1.0</yOffset>
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<zPos>5.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>3</idBlue>
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@ -65,7 +65,7 @@
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<zPosition>0.0</zPosition>
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<distance>1.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>1</objectNum>
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<objectNum>0</objectNum>
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<functionPointer>-</functionPointer>
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</trigger>
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</composition>
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@ -77,7 +77,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>-1.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>1.0</yOffset>
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<zPos>-4.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>2</idBlue>
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@ -89,7 +89,7 @@
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<zPosition>0.0</zPosition>
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<distance>1.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>1</objectNum>
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<objectNum>0</objectNum>
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<functionPointer>-</functionPointer>
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</trigger>
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</composition>
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@ -101,7 +101,7 @@
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<zRot>0.0</zRot>
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<manualPos>false</manualPos>
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<xPos>-4.500000</xPos>
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<yOffset>0.0</yOffset>
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<yOffset>1.0</yOffset>
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<zPos>1.500000</zPos>
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<idGreen>1</idGreen>
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<idBlue>1</idBlue>
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@ -113,7 +113,7 @@
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<zPosition>0.0</zPosition>
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<distance>1.0</distance>
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<isBiggerThan>false</isBiggerThan>
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<objectNum>1</objectNum>
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<objectNum>0</objectNum>
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<functionPointer>-</functionPointer>
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</trigger>
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</composition>
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@ -175,7 +175,7 @@ std::vector<int> Converter::newComposition(int type, float posX, float posZ){
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zPosition->SetText("0.0");
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distance->SetText("1.0");
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isBiggerThan->SetText("false");
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objectNum->SetText("1");
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objectNum->SetText("0");
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functionPointer->SetText("-");
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//targetIdGreen->SetText("0");
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//targetIdBlue->SetText("0");
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