Making constant variable constant.
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@ -169,7 +169,7 @@ void Level::update(float runTimeSinceLastUpdate, float runTime, glm::vec2 mouseD
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mouseDelta.x=mouseDelta.y=0;
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mouseDelta.x=mouseDelta.y=0;
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}
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}
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int runs = 4;
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const int runs = 4;
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if(i>=20)
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if(i>=20)
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{
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{
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