Changed default camera angle. Slowed camera movement.

This commit is contained in:
Faerbit 2014-11-14 21:38:26 +01:00
parent 176f7e8176
commit a5e5087ebd

View File

@ -13,7 +13,7 @@ Level::~Level() {
void Level::load(ACGL::OpenGL::SharedShaderProgram shader) { void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
// currently hard coded should later read this stuff out of a file // currently hard coded should later read this stuff out of a file
this->camera = Camera(glm::vec2(-0.8f, 0.0f), 3.0f); this->camera = Camera(glm::vec2(0.8f, 0.0f), 3.0f);
// load the geometry of the stanford bunny and build a VAO: // load the geometry of the stanford bunny and build a VAO:
Model model = Model("Bunny.obj", 0.25f); Model model = Model("Bunny.obj", 0.25f);
// load a texture: // load a texture:
@ -57,7 +57,7 @@ void Level::render() {
void Level::update(float runTime, glm::vec2 mouseDelta) { void Level::update(float runTime, glm::vec2 mouseDelta) {
// rotate bunny // rotate bunny
//cameraCenter->setRotation(glm::vec3(0.0f, 1.0472f * runTime, 0.0f)); //cameraCenter->setRotation(glm::vec3(0.0f, 1.0472f * runTime, 0.0f));
camera.updateRotation(mouseDelta/50.0f); camera.updateRotation(mouseDelta/100.0f);
} }
glm::vec3 Level::getAmbientLight() { glm::vec3 Level::getAmbientLight() {