Changed default camera angle. Slowed camera movement.
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176f7e8176
commit
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4
level.cc
4
level.cc
@ -13,7 +13,7 @@ Level::~Level() {
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void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
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void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
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// currently hard coded should later read this stuff out of a file
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// currently hard coded should later read this stuff out of a file
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this->camera = Camera(glm::vec2(-0.8f, 0.0f), 3.0f);
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this->camera = Camera(glm::vec2(0.8f, 0.0f), 3.0f);
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// load the geometry of the stanford bunny and build a VAO:
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// load the geometry of the stanford bunny and build a VAO:
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Model model = Model("Bunny.obj", 0.25f);
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Model model = Model("Bunny.obj", 0.25f);
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// load a texture:
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// load a texture:
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@ -57,7 +57,7 @@ void Level::render() {
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void Level::update(float runTime, glm::vec2 mouseDelta) {
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void Level::update(float runTime, glm::vec2 mouseDelta) {
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// rotate bunny
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// rotate bunny
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//cameraCenter->setRotation(glm::vec3(0.0f, 1.0472f * runTime, 0.0f));
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//cameraCenter->setRotation(glm::vec3(0.0f, 1.0472f * runTime, 0.0f));
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camera.updateRotation(mouseDelta/50.0f);
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camera.updateRotation(mouseDelta/100.0f);
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}
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}
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glm::vec3 Level::getAmbientLight() {
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glm::vec3 Level::getAmbientLight() {
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