Changed model and texture names to not start with capital letters.
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b5deb6b9e7
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a6c65efcee
@ -1,7 +1,7 @@
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<composition>
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<typeID>20</typeID>
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<object>
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<modelPath>MarbleSmooth.obj</modelPath>
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<modelPath>marbleSmooth.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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@ -12,7 +12,7 @@
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<composition>
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<typeID>40</typeID>
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<object>
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<modelPath>Block.obj</modelPath>
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<modelPath>block.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>1.0</yOffset>
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<zOffset>2.0</zOffset>
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@ -23,7 +23,7 @@
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<composition>
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<typeID>60</typeID>
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<object>
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<modelPath>Column.obj</modelPath>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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@ -54,21 +54,21 @@
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<composition>
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<typeID>99</typeID>
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<object>
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<modelPath>Column.obj</modelPath>
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<modelPath>column.obj</modelPath>
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<xOffset>0.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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</object>
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<object>
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<modelPath>Column.obj</modelPath>
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<modelPath>column.obj</modelPath>
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<xOffset>2.0</xOffset>
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<yOffset>0.0</yOffset>
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<zOffset>0.0</zOffset>
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<scale>1.0</scale>
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</object>
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<object>
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<modelPath>Block.obj</modelPath>
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<modelPath>block.obj</modelPath>
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<xOffset>1.0</xOffset>
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<yOffset>3.0</yOffset>
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<zOffset>0.0</zOffset>
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@ -93,3 +93,53 @@
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<scale>1.0</scale>
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</object>
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</composition>
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<objectData>
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<modelPath>marbleSmooth.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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</objectData>
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<objectData>
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<modelPath>block.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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</objectData>
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<objectData>
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<modelPath>column.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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</objectData>
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<objectData>
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<modelPath>torch.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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</objectData>
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<objectData>
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<modelPath>switch_inner.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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</objectData>
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<objectData>
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<modelPath>switch_outer.obj</modelPath>
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<ambientFactor></ambientFactor>
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<diffuseFactor></diffuseFactor>
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<specularFactor></specularFactor>
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<shininess></shininess>
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</objectData>
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Before Width: | Height: | Size: 3.1 MiB After Width: | Height: | Size: 3.1 MiB |
10
level.cc
10
level.cc
@ -82,7 +82,7 @@ void Level::load() {
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std::string modelPath = charModelPath;
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float scale;
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object->FirstChildElement("scale")->QueryFloatText(&scale);
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Model model = Model(modelPath, scale);
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//Model model = Model(modelPath, scale);
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}
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XMLElement* light = compositionType->FirstChildElement("light");
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@ -95,7 +95,7 @@ void Level::load() {
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//add player
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Model marbleModel = Model("MarbleSmooth.obj", 0.75f);
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Model marbleModel = Model("marbleSmooth.obj", 0.75f);
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Material marbleMaterial = Material("marbleTexture_small.png", 0.1f, 0.5f, 0.5f, 3.0f);
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Object* object = new Object(marbleModel, marbleMaterial, glm::vec3(2.0f, 10.0f, 2.0f),
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glm::vec3(0.0f, 0.0f, 0.0f));
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@ -118,7 +118,7 @@ void Level::load() {
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glm::vec3(0.0f, 1.0472f, 0.0f));
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objects.push_back(torchObject);
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Model blockModel = Model("Block.obj", 1.0f);
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Model blockModel = Model("block.obj", 1.0f);
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Material blockMaterial = Material("blockTexture_small.png", 0.1f, 0.6, 0.4f, 2.0f);
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Object* blockObject = new Object(blockModel, blockMaterial, glm::vec3(0.0f, 10.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f));
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@ -132,8 +132,8 @@ void Level::load() {
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physicObjects.push_back(blockObject2);
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physics.addBox(1,3.0f,1,*blockObject2,2,physicObjects.size());
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Model columnModel = Model("Column.obj", 1.0f);
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Material columnMaterial = Material("ColumnTexture2.png", 0.1f, 0.6, 0.4f, 2.0f);
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Model columnModel = Model("column.obj", 1.0f);
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Material columnMaterial = Material("columnTexture2.png", 0.1f, 0.6, 0.4f, 2.0f);
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Object* columnObject = new Object(columnModel, columnMaterial, glm::vec3(-2.0f, 7.0f, -2.0f),
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glm::vec3(0.0f, 0.0f, 0.0f));
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objects.push_back(columnObject);
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