Removing useless variable.
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@ -30,7 +30,6 @@ void Terrain::load() {
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}
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}
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this->makeTriangleMesh(0, 0, heightmapHeight, heightmapWidth);
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heightmapChanged = false; //no need to make a TriangleMesh again before rendering
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}
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void Terrain::makeTriangleMesh(int startX, int startZ, int endX, int endZ) {
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@ -22,7 +22,6 @@ class Terrain {
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std::string heightmapFilePath;
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int heightmapHeight, heightmapWidth;
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float** heightmap; //can be accessed like 'float[][]'
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bool heightmapChanged;
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ACGL::OpenGL::SharedVertexArrayObject triangleMesh;
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void set_abData(float* abData, int dataCount, int rowNum, int columnNum);
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};
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