Merge branch 'master' of github.com:Faerbit/swp
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||||
</trigger>
|
||||
</composition>
|
||||
|
||||
<composition>
|
||||
<scale>1.0</scale>
|
||||
<xRot>0.0</xRot>
|
||||
<yRot>0.0</yRot>
|
||||
<zRot>0.0</zRot>
|
||||
<manualPos>false</manualPos>
|
||||
<xPos>-6.500000</xPos>
|
||||
<yOffset>0.0</yOffset>
|
||||
<zPos>26.500000</zPos>
|
||||
<idGreen>0</idGreen>
|
||||
<idBlue>139</idBlue>
|
||||
<typeID>81</typeID>
|
||||
<trigger>
|
||||
<name>-</name>
|
||||
<xPosition>0</xPosition>
|
||||
<yPosition>0</yPosition>
|
||||
<zPosition>0</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>1.0</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>-</luaScript>
|
||||
<toChangeIdGreen>0</toChangeIdGreen>
|
||||
<toChangeIdBlue>0</toChangeIdBlue>
|
||||
<toChangeObjNum>0</toChangeObjNum>
|
||||
</trigger>
|
||||
</composition>
|
||||
|
||||
<composition>
|
||||
<scale>1.0</scale>
|
||||
<xRot>0.0</xRot>
|
||||
<yRot>0.0</yRot>
|
||||
<zRot>0.0</zRot>
|
||||
<manualPos>false</manualPos>
|
||||
<xPos>-53.500000</xPos>
|
||||
<yOffset>0.0</yOffset>
|
||||
<zPos>54.500000</zPos>
|
||||
<idGreen>0</idGreen>
|
||||
<idBlue>138</idBlue>
|
||||
<typeID>81</typeID>
|
||||
<trigger>
|
||||
<name>-</name>
|
||||
<xPosition>0</xPosition>
|
||||
<yPosition>0</yPosition>
|
||||
<zPosition>0</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>1.0</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>-</luaScript>
|
||||
<toChangeIdGreen>0</toChangeIdGreen>
|
||||
<toChangeIdBlue>0</toChangeIdBlue>
|
||||
<toChangeObjNum>0</toChangeObjNum>
|
||||
</trigger>
|
||||
</composition>
|
||||
|
||||
<composition>
|
||||
<scale>1.0</scale>
|
||||
<xRot>0.0</xRot>
|
||||
<yRot>0.0</yRot>
|
||||
<zRot>0.0</zRot>
|
||||
<manualPos>false</manualPos>
|
||||
<xPos>-53.500000</xPos>
|
||||
<yOffset>0.0</yOffset>
|
||||
<zPos>26.500000</zPos>
|
||||
<idGreen>0</idGreen>
|
||||
<idBlue>137</idBlue>
|
||||
<typeID>81</typeID>
|
||||
<idBlue>142</idBlue>
|
||||
<typeID>250</typeID>
|
||||
<trigger>
|
||||
<name>-</name>
|
||||
<xPosition>0</xPosition>
|
||||
@ -866,7 +900,7 @@
|
||||
<zPosition>51.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>true</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor1.lua</luaScript>
|
||||
@ -882,7 +916,7 @@
|
||||
<zPosition>51.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor1.lua</luaScript>
|
||||
@ -919,7 +953,7 @@
|
||||
<zPosition>29.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>true</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor3.lua</luaScript>
|
||||
@ -935,7 +969,7 @@
|
||||
<zPosition>29.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor3.lua</luaScript>
|
||||
@ -2596,7 +2630,7 @@
|
||||
<zPosition>51.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>true</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor4.lua</luaScript>
|
||||
@ -2612,7 +2646,7 @@
|
||||
<zPosition>51.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor4.lua</luaScript>
|
||||
@ -2678,7 +2712,7 @@
|
||||
<zPosition>29.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>true</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor2.lua</luaScript>
|
||||
@ -2694,7 +2728,7 @@
|
||||
<zPosition>29.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openSecondDoor2.lua</luaScript>
|
||||
@ -3891,7 +3925,7 @@
|
||||
<zPosition>67.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>true</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openThirdDoor.lua</luaScript>
|
||||
@ -3907,7 +3941,7 @@
|
||||
<zPosition>67.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openThirdDoor.lua</luaScript>
|
||||
@ -6380,7 +6414,7 @@
|
||||
<zPosition>159.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>true</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openFirstDoor.lua</luaScript>
|
||||
@ -6396,7 +6430,7 @@
|
||||
<zPosition>159.5</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>0.2</distance>
|
||||
<distance>0.1</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>openFirstDoor.lua</luaScript>
|
||||
@ -6413,7 +6447,7 @@
|
||||
<zRot>0.0</zRot>
|
||||
<manualPos>false</manualPos>
|
||||
<xPos>17.500000</xPos>
|
||||
<yOffset>0.0</yOffset>
|
||||
<yOffset>5.0</yOffset>
|
||||
<zPos>81.500000</zPos>
|
||||
<idGreen>1</idGreen>
|
||||
<idBlue>94</idBlue>
|
||||
@ -8798,7 +8832,7 @@
|
||||
<zRot>0.0</zRot>
|
||||
<manualPos>false</manualPos>
|
||||
<xPos>-81.500000</xPos>
|
||||
<yOffset>0.0</yOffset>
|
||||
<yOffset>5.0</yOffset>
|
||||
<zPos>4.500000</zPos>
|
||||
<idGreen>1</idGreen>
|
||||
<idBlue>8</idBlue>
|
||||
@ -10748,7 +10782,7 @@
|
||||
<zRot>0.0</zRot>
|
||||
<manualPos>false</manualPos>
|
||||
<xPos>-172.500000</xPos>
|
||||
<yOffset>0.0</yOffset>
|
||||
<yOffset>5.0</yOffset>
|
||||
<zPos>58.500000</zPos>
|
||||
<idGreen>0</idGreen>
|
||||
<idBlue>178</idBlue>
|
||||
@ -11921,18 +11955,51 @@
|
||||
<idBlue>105</idBlue>
|
||||
<typeID>20</typeID>
|
||||
<trigger>
|
||||
<name>-</name>
|
||||
<name>resetPlayer</name>
|
||||
<undo>false</undo>
|
||||
<xPosition>0</xPosition>
|
||||
<yPosition>0</yPosition>
|
||||
<yPosition>-100000</yPosition>
|
||||
<zPosition>0</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>1.0</distance>
|
||||
<distance>100015</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>-</luaScript>
|
||||
<luaScript>resetPlayer.lua</luaScript>
|
||||
<toChangeIdGreen>0</toChangeIdGreen>
|
||||
<toChangeIdBlue>0</toChangeIdBlue>
|
||||
<toChangeIdBlue>105</toChangeIdBlue>
|
||||
<toChangeObjNum>0</toChangeObjNum>
|
||||
</trigger>
|
||||
<trigger>
|
||||
<name>sunStart</name>
|
||||
<undo>false</undo>
|
||||
<xPosition>-216</xPosition>
|
||||
<yPosition>20</yPosition>
|
||||
<zPosition>34</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>10</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>sunStart.lua</luaScript>
|
||||
<toChangeIdGreen>0</toChangeIdGreen>
|
||||
<toChangeIdBlue>105</toChangeIdBlue>
|
||||
<toChangeObjNum>0</toChangeObjNum>
|
||||
</trigger>
|
||||
<trigger>
|
||||
<name>sunUpdate</name>
|
||||
<undo>false</undo>
|
||||
<xPosition>-216</xPosition>
|
||||
<yPosition>20</yPosition>
|
||||
<zPosition>34</zPosition>
|
||||
<targetIdGreen>-</targetIdGreen>
|
||||
<targetIdBlue>-</targetIdBlue>
|
||||
<distance>10</distance>
|
||||
<isBiggerThan>false</isBiggerThan>
|
||||
<objectNum>0</objectNum>
|
||||
<luaScript>sunUpdate.lua</luaScript>
|
||||
<toChangeIdGreen>0</toChangeIdGreen>
|
||||
<toChangeIdBlue>105</toChangeIdBlue>
|
||||
<toChangeObjNum>0</toChangeObjNum>
|
||||
</trigger>
|
||||
</composition>
|
||||
@ -12114,12 +12181,14 @@
|
||||
</terrain>
|
||||
|
||||
<skydome>
|
||||
<texture>skydome.png</texture>
|
||||
<model>skydome.obj</model>
|
||||
<texture>skydomeNew.png</texture>
|
||||
<nightTexture>nightskydome.png</nightTexture>
|
||||
</skydome>
|
||||
|
||||
<physics>
|
||||
<friction>0.9</friction>
|
||||
<strength>100.0</strength>
|
||||
<strength>200.0</strength>
|
||||
</physics>
|
||||
|
||||
<positionConstraint>
|
||||
|
BIN
data/loadingscreen/computer_key_A.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
data/loadingscreen/computer_key_D.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
data/loadingscreen/computer_key_Esc.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
data/loadingscreen/computer_key_S.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
data/loadingscreen/computer_key_W.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
data/loadingscreen/computer_mouse_rounded.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
data/loadingscreen/loadingscreen.png
Normal file
After Width: | Height: | Size: 415 KiB |
BIN
data/loadingscreen/loadingscreen.xcf
Normal file
BIN
data/loadingscreen/loadingscreenContinue.png
Normal file
After Width: | Height: | Size: 426 KiB |
BIN
data/loadingscreen/loadingscreenContinue.xcf
Normal file
2
level.cc
@ -71,7 +71,7 @@ void Level::update(float runTimeSinceLastUpdate, float runTime, glm::vec2 mouseD
|
||||
mouseDelta.x=mouseDelta.y=0;
|
||||
}
|
||||
|
||||
int runs = 2;
|
||||
int runs = 4;
|
||||
|
||||
if(i>=20)
|
||||
{
|
||||
|
52
physics.cc
@ -24,6 +24,8 @@ void Physics::init(std::string geometryPath) //prepares bullet by creating all i
|
||||
|
||||
void Physics::takeUpdateStep(float timeDiff)
|
||||
{
|
||||
if(simulationActive)
|
||||
{
|
||||
counter++;
|
||||
if(counter<1)
|
||||
{
|
||||
@ -65,6 +67,36 @@ void Physics::takeUpdateStep(float timeDiff)
|
||||
cameraBody->setLinearVelocity(position*20);
|
||||
}
|
||||
world->stepSimulation(timeDiff);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(sinking)
|
||||
{
|
||||
btVector3 currentPos = playerBall->getCenterOfMassPosition();
|
||||
currentPos -= btVector3(0,0.003f,0);
|
||||
playerBall->setCenterOfMassTransform(btTransform(playerBall->getOrientation(),currentPos));
|
||||
if(playerBall->getCenterOfMassPosition().y() < resetHight - 3)
|
||||
{
|
||||
playerBall->setCenterOfMassTransform(btTransform(btQuaternion(0,0,0,1),btVector3(startPosition.x(),startPosition.y() - 3,startPosition.z())));
|
||||
playerBall->setLinearVelocity(btVector3(0,0,0));
|
||||
playerBall->setAngularVelocity(btVector3(0,0,0));
|
||||
forceMoveCamera(startPosition + btVector3(currentDirection.x()*cameraDistance,currentDirection.y()*cameraDistance,currentDirection.z()*cameraDistance));
|
||||
sinking = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
btVector3 currentPos = playerBall->getCenterOfMassPosition();
|
||||
currentPos += btVector3(0,0.009f,0);
|
||||
playerBall->setCenterOfMassTransform(btTransform(playerBall->getOrientation(),currentPos));
|
||||
|
||||
if(playerBall->getCenterOfMassPosition().y() >= startPosition.y() + 1)
|
||||
{
|
||||
sinking = true;
|
||||
simulationActive = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Physics::removePositionConstraint(int bodyIndice) //remover function for deleting all pos constraints on one body
|
||||
@ -105,6 +137,8 @@ void Physics::addPlayer(float friction, float rad, Entity entity, float mass, fl
|
||||
|
||||
btDefaultMotionState* motion = new btDefaultMotionState(btTransform(btQuaternion(glmQuat.x,glmQuat.y,glmQuat.z,glmQuat.w),btVector3(entity.getPosition().x,entity.getPosition().y,entity.getPosition().z))); //next we define the motionstate, wich describes the innital position and rotation
|
||||
|
||||
startPosition =btVector3(entity.getPosition().x,entity.getPosition().y,entity.getPosition().z);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo info(mass,motion,sphere,inertia); //next we process all data for the rigid body into info
|
||||
|
||||
info.m_friction = friction*2; //here we modify the friction and restitution (bounciness) of the object
|
||||
@ -144,7 +178,7 @@ void Physics::addTerrain(int width, int length, float** heightData) //The terrai
|
||||
|
||||
btHeightfieldTerrainShape* terrainShape = new btHeightfieldTerrainShape(length,width,heightfield,highest,1,true,false);
|
||||
btRigidBody::btRigidBodyConstructionInfo info(0,new btDefaultMotionState(),terrainShape,btVector3(0,0,0)); //next we process all data for the rigid body into info
|
||||
info.m_friction = 1;
|
||||
info.m_friction = 0.8f;
|
||||
info.m_restitution = 0;
|
||||
btRigidBody* tBody = new btRigidBody(info);
|
||||
|
||||
@ -436,7 +470,7 @@ bool Physics::playerWithObject()
|
||||
|
||||
void Physics::addCamera() //Camera Creator automatically called when player is created
|
||||
{
|
||||
btSphereShape* sphere = new btSphereShape(0.2f); //we use this to make a more interesting camera, that does not interpenetrate with the terrain/objects
|
||||
btSphereShape* sphere = new btSphereShape(0.5f); //we use this to make a more interesting camera, that does not interpenetrate with the terrain/objects
|
||||
|
||||
btVector3 inertia(0,0,0); //rotation handled elsewhere (as it always has to look at the player)
|
||||
|
||||
@ -578,18 +612,22 @@ void Physics::forceMove(glm::vec3 newPosition, unsigned indice)//ugly, but neede
|
||||
{
|
||||
bodies[indice]->setCenterOfMassTransform(btTransform(btQuaternion(0,0,0,1),btVector3(newPosition.x,newPosition.y,newPosition.z)));
|
||||
bodies[indice]->setLinearVelocity(btVector3(0,0,0));
|
||||
bodies[indice]->setAngularVelocity(btVector3(0,0,0));
|
||||
}
|
||||
|
||||
void Physics::forcePlayer(glm::vec3 newPosition)//ugly, but needed for reset
|
||||
{
|
||||
playerBall->setCenterOfMassTransform(btTransform(btQuaternion(0,0,0,1),btVector3(newPosition.x,newPosition.y,newPosition.z)));
|
||||
playerBall->setLinearVelocity(btVector3(0,0,0));
|
||||
forceMoveCamera(newPosition + glm::vec3(currentDirection.x()*cameraDistance,currentDirection.y()*cameraDistance,currentDirection.z()*cameraDistance));
|
||||
if(!simulationActive)
|
||||
return;
|
||||
simulationActive = false;
|
||||
resetHight = playerBall->getCenterOfMassPosition().y();
|
||||
|
||||
startPosition = btVector3(newPosition.x,newPosition.y,newPosition.z);
|
||||
}
|
||||
|
||||
void Physics::forceMoveCamera(glm::vec3 newPosition)
|
||||
void Physics::forceMoveCamera(btVector3 newPosition)
|
||||
{
|
||||
cameraBody->setCenterOfMassTransform(btTransform(btQuaternion(0,0,0,1),btVector3(newPosition.x,newPosition.y,newPosition.z)));
|
||||
cameraBody->setCenterOfMassTransform(btTransform(btQuaternion(0,0,0,1),newPosition));
|
||||
}
|
||||
|
||||
void Physics::kill() //delete dynamically allocated memory
|
||||
|
@ -72,7 +72,7 @@ class Physics {
|
||||
void kill();
|
||||
void addButtonFrame(Entity entity);
|
||||
void forceMove(glm::vec3 newPosition, unsigned indice);
|
||||
void forceMoveCamera(glm::vec3 newPosition);
|
||||
void forceMoveCamera(btVector3 newPosition);
|
||||
void addConvexBody(Entity entity, std::string path, float mass, float dampningL, float dampningA, unsigned indice, float scaling, bool rotate);
|
||||
void prepareCollisionDetection();
|
||||
bool playerWithGround();
|
||||
@ -82,6 +82,10 @@ class Physics {
|
||||
struct positionConstraint{btRigidBody* body; float strength; btVector3 position;};
|
||||
|
||||
private:
|
||||
btVector3 startPosition = btVector3(0,0,0);
|
||||
float resetHight = 0;
|
||||
bool simulationActive = true;
|
||||
bool sinking = true;
|
||||
btVector3 currentDirection = btVector3(1,1,1);
|
||||
btRigidBody* playerBall; //allows for easier access to the ball
|
||||
btRigidBody* terrainBody; //duh
|
||||
|