Decreased bias for point light shadows.

This commit is contained in:
Faerbit 2015-03-09 22:33:10 +01:00
parent ba9125a3cf
commit a9e9384165

View File

@ -133,7 +133,7 @@ float samplePointShadow(samplerCubeShadow shadowMap, vec3 lightDirection) {
float B = -2*(farPlane*nearPlane)/(farPlane - nearPlane);
float compValue = 0.5*(-A*length(lightDirection) + B)/length(lightDirection) + 0.5;
float bias = 0.001*tan(acos(clamp(dot(vNormal, lightDirection), 0.0, 1.0)));
bias = clamp(bias, 0.0, 0.001);
bias = clamp(bias, 0.0, 0.0005);
return texture(shadowMap, vec4(lightDirection , compValue - bias));
}