MVPs are only needed for directional shadows and not for point light shadows (forgot one thing.
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@ -2,7 +2,7 @@
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uniform mat4 modelMatrix;
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uniform mat4 modelViewProjectionMatrix;
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uniform mat4 shadowMVPs[35];
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uniform mat4 shadowMVPs[5];
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in vec3 aPosition;
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in vec3 aNormal;
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