Changed lighting parameters to make the scene more interesting.
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0f64538d1e
commit
ae949e814f
4
level.cc
4
level.cc
@ -23,9 +23,9 @@ void Level::load(Shader shader) {
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objects.push_back(object);
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objects.push_back(object);
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//set lighting parameters
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//set lighting parameters
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ambientLight = glm::vec3(0.1f, 0.1f, 0.1f);
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ambientLight = glm::vec3(0.1f, 0.1f, 0.1f);
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Light light = Light(glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f), 1.0f);
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Light light = Light(glm::vec3(-3.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 0.0f, 0.0f), 2.0f);
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lights.push_back(light);
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lights.push_back(light);
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Light light2 = Light(glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(1.0f, 0.0f, 0.0f), 1.0f);
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Light light2 = Light(glm::vec3(3.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f), 2.0f);
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lights.push_back(light2);
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lights.push_back(light2);
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}
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}
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