Adding Bullet physics.
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@ -113,5 +113,11 @@ ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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#
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#
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###############################################################################
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INCLUDE_DIRECTORIES(GLOB_RECURSE ${CMAKE_SOURCE_DIR}/extern/bullet/src/*.h)
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SET (LIBRARIES ${LIBRARIES} ../extern/bullet/build/src/BulletCollision/libBulletCollision.a)
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SET (LIBRARIES ${LIBRARIES} ../extern/bullet/build/src/BulletDynamics/libBulletDynamics.a)
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SET (LIBRARIES ${LIBRARIES} ../extern/bullet/build/src/LinearMath/libLinearMath.a)
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ADD_EXECUTABLE(${CMAKE_PROJECT_NAME} ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${README_FILES})
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ADD_EXECUTABLE(${CMAKE_PROJECT_NAME} ${SOURCE_FILES} ${HEADER_FILES} ${SHADER_FILES} ${README_FILES})
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TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${LIBRARIES})
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TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${LIBRARIES})
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