Changing how the loading screen is approximated. Fixes #2.
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@ -221,8 +221,12 @@ void Graphics::renderLoadingScreen() {
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}
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}
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loadingScreen = Texture2DFileManager::the()->get(Texture2DCreator(loadingScreenPath));
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loadingScreen = Texture2DFileManager::the()->get(Texture2DCreator(loadingScreenPath));
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loadingScreen->generateMipmaps();
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loadingScreen->generateMipmaps();
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loadingScreen->setMinFilter(GL_NEAREST_MIPMAP_LINEAR);
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loadingScreen->setMagFilter(GL_LINEAR);
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loadingContinueScreen = Texture2DFileManager::the()->get(Texture2DCreator(loadingScreenContinuePath));
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loadingContinueScreen = Texture2DFileManager::the()->get(Texture2DCreator(loadingScreenContinuePath));
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loadingContinueScreen->generateMipmaps();
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loadingContinueScreen->generateMipmaps();
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loadingContinueScreen->setMinFilter(GL_NEAREST_MIPMAP_LINEAR);
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loadingContinueScreen->setMagFilter(GL_LINEAR);
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loadingScreenWidth = (float)loadingScreen->getWidth();
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loadingScreenWidth = (float)loadingScreen->getWidth();
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loadingScreenHeight = (float)loadingScreen->getHeight();
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loadingScreenHeight = (float)loadingScreen->getHeight();
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