Added a comment and changed dampning values that were randomly 1.
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@ -358,6 +358,10 @@
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<!-- Available physicTypes are Player, Box, Button and TriangleMesh.
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dampningL should be below 1, objects that can not move are enabled by setting their mass to 0. -->
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<!-- Do not change the radius, it has to match the .obj -->
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<objectData>
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<modelPath>marbleSmooth.obj</modelPath>
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@ -397,8 +401,8 @@
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<specularFactor>0.4</specularFactor>
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<shininess>2.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>1.0</dampningL>
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<dampningA>1.0</dampningA>
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<dampningL>0.8</dampningL>
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<dampningA>0.9</dampningA>
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</objectData>
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<objectData>
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@ -409,8 +413,8 @@
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<specularFactor>0.7</specularFactor>
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<shininess>10.0</shininess>
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<physicType>TriangleMesh</physicType>
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<dampningL>1</dampningL>
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<dampningA>1.0</dampningA>
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<dampningL>0.8</dampningL>
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<dampningA>0.9</dampningA>
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</objectData>
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<!-- Do not change width height or length, they have to match the .obj -->
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