Added a comment and changed dampning values that were randomly 1.

This commit is contained in:
Steffen Fündgens 2015-02-03 13:21:52 +01:00
parent c4b01beaa8
commit bb1cf8dea7

View File

@ -358,6 +358,10 @@
<!-- Available physicTypes are Player, Box, Button and TriangleMesh.
dampningL should be below 1, objects that can not move are enabled by setting their mass to 0. -->
<!-- Do not change the radius, it has to match the .obj -->
<objectData>
<modelPath>marbleSmooth.obj</modelPath>
@ -397,8 +401,8 @@
<specularFactor>0.4</specularFactor>
<shininess>2.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1.0</dampningL>
<dampningA>1.0</dampningA>
<dampningL>0.8</dampningL>
<dampningA>0.9</dampningA>
</objectData>
<objectData>
@ -409,8 +413,8 @@
<specularFactor>0.7</specularFactor>
<shininess>10.0</shininess>
<physicType>TriangleMesh</physicType>
<dampningL>1</dampningL>
<dampningA>1.0</dampningA>
<dampningL>0.8</dampningL>
<dampningA>0.9</dampningA>
</objectData>
<!-- Do not change width height or length, they have to match the .obj -->